wrong Z-order in another layout

Discussion and feedback on Construct 2

Post » Sun Dec 09, 2012 4:17 pm

Hi,

I seems have a trouble with Z-order. I have a layout called "HUD" which is globally used in all other layouts(levels). In HUD layout, I have a PauseMenu layer which have pausemenu buttons and a tilebackground object. the background object is behind buttons. It works fine if I only load the HUD layout, then when I load a game level, the "HUD" layout is also called, but the tilebackground jump in front of the buttons. :(

I can't figure out why..
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