I am developing an endless jumper and I need to implement Tilt controls (like in Doodle Jump) in order to move the player left or right.
I realized that the best method to do this, is by using “acceleration X with gravity”. The result was great and it worked fine with my mobile and with some other mobiles as well.
However the feedback from other mobile users was not so great. The acceleration X was always at 0 (zero) for them and the player did not move at all. I told all of my testers to try Doodle Jump, so I can check if it is a problem of their device and their feedback from 7 out of 7 users (with different mobiles) was that Doodle Jump tilt works fine on their device.
I am using Cocoon.io for compiling my game and because I can not really tell if it is a Construct 2 issue or a Cocoon.io issue, this post will be double-posted on both forums.
Thank you in advance.