X and Y axis are fighting over zoom controls

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Post » Sat Jul 27, 2013 10:43 pm

Hey everyone. I have a multiplayer option in my game, and I have it to where if the players are too far from each other horizontally then the 4 parallax layers scale out smoothly:


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This works perfectly and looks great. However, when I try to enter the same for the Y axis, they begin conflicting with eachother. The Y axis may want to zoom out but the X axis may want to zoom in. I'm not sure how to solve this.

How can I have it scale the layers based on both the x and the y axis, rather than the two axis fighting for control over the scaling?
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