X Seconds after Event

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Post » Mon Jul 30, 2012 4:06 pm

What event do you use if you want X seconds after the previous event?
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Post » Mon Jul 30, 2012 4:11 pm

There's not a single event to do that.

A solution could be the system action "Wait" that would execute the following actions after a while.

But you could also store events in an unactivated group, and activate it after a 2 seconds "Wait" action.

The solution depends on what you're trying to make.
Explain in further details what you're going for.
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Post » Mon Jul 30, 2012 4:24 pm

On collision with "Ghost" EnemyGhosts are visible for 12 seconds.
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Post » Mon Jul 30, 2012 4:52 pm

For this (limited) explanation, I guess a cooldown would be a nice solution.

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