Thanks for a very informative post Newt.
I'll take a look at getting the wav filesize down without losing too much quality, and have a play around.
The reason I wanted to use OGG was to keep the project filesize down, even though I don't have a clue how big it will be at the end.
I'm afraid I'm the same when making 3D models.
I like to get the best looking model with as few polys as possible if it's for a game rather than render, probably because I've seen too many poly-heavy models over the years.
Maybe I shouldn't be as strict on the size of the wav files until I get closer to finishing the game (but I know I'll spend hours in GoldWave getting them just right
Thanks again for the info.