Hi, I'm trying to create a basic music sequencer that can later be expanded into a game or some other kind of application. I am having issues with the Xaudio2 plugin, as it won't play the samples assigned to the beats when the marker passes over them.
I'm not sure if this is because it's used in other layouts with other sounds or what, but I would think that shouldn't interfere with these.
I also have other questions about how to make this as I am not mathematically minded at all nor do I have a solid grasp on the logic of how to set up events. I'm assuming my events are extremely inefficient for what I'm trying to do. If someone could provide some info or show me a better way that isn't too math heavy through events on how to do the following I would greatly appreciate it. If not I just need to solve the sound playing issue for now however.
- Have different samples assigned to each channel and have them play when the marker passes over a colored beat
- Have the marker wrap back around to the other side without it causing any pause in between to maintain smooth loop
- Have an object respond to the peak levels of only part of the sound (like the kick drum) rather than all of the sounds playing at once.
Thank you in advance!