XBox Live Plugin Example

If you have found a bug, or have a suggestion/comment then leave it here

Post » Thu Apr 20, 2017 10:47 pm

I'm sure with all the work being done of C3, it will be added to the Manual soon; but was wondering if an example will also be added to C2, to help us make sure we are using the XBox Live Plugin in correctly.
Using R248 for all examples
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Post » Mon May 08, 2017 1:12 pm

also for me its a important question...
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Post » Tue Jun 27, 2017 9:01 pm

Agreed. Would like to see this also.
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Post » Wed Jun 28, 2017 11:25 am

There's a tutorial here.
Scirra Founder
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Post » Sun Aug 13, 2017 5:14 am

We have successfully released a Construct 2 game on Xbox One under the Xbox Live Creators Program, if anyone has questions please feel free to ask:

viewtopic.php?t=194969
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Post » Mon Feb 05, 2018 2:21 am

Need some actions for Xbox Live to setup trials of games better. I currently have Booty Diver running with a 24 hour trial thru the Microsoft Store although i would rather setup an hour trial then have something in my code unlock the full game upon purchase.
Grab That Booty!

Booty Diver is available on Steam, Itch.io, Xbox One, and Nintendo Wii U for $4.99.

Checkout the trailer
https://www.youtube.com/watch?v=tWhklyjL9vQ
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