Xbox One Plugin?

Discussion and feedback on Construct 2

Post » Mon Sep 12, 2016 10:43 am

Still trying to figure out how to enable Xbox One in the dev center for my app. Did anyone already submit an app for Xbox One? Do I need to add a specific reference in Visual Studio?

PS: Would be great to have support for features like background music/docking app (does this work for all or does it need extra settings via the Windows plugin?).
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Post » Mon Sep 12, 2016 2:03 pm

Hmmm time to find a used Xbox One (for dev kit purposes) to test this out. Definitely want to try adding some achievements and such.
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Post » Mon Sep 12, 2016 9:32 pm

Bl4ckSh33p wrote:Still trying to figure out how to enable Xbox One in the dev center for my app. Did anyone already submit an app for Xbox One? Do I need to add a specific reference in Visual Studio?

PS: Would be great to have support for features like background music/docking app (does this work for all or does it need extra settings via the Windows plugin?).


I'm not entirely sure but have you checked this out? https://msdn.microsoft.com/en-us/window ... apps/index
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Post » Wed Jan 04, 2017 10:40 am

Hi. Still not able to select Xbox with r241 and updated Visual Studio. Are specific References needed or other changes?
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Post » Fri Aug 11, 2017 10:00 am

Message: daiesy23 can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Hey everyone,
my Xbox One is my main console and I try to keep up with knowing what the new updates bring and all of the new games that will be made available to me however, I recently noticed a lot of smack being spoken about Microsoft running the console into the ground by way of making games such as Quantum Break, PC, and console compatible.

I was just wondering what anybody (if anybody at all) thought about this. :)

https://www.mightyape.co.nz/brands/mario
Last edited by daiesy23 on Sun Aug 13, 2017 12:38 pm, edited 3 times in total.
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Post » Sat Aug 12, 2017 10:17 am

You can now self-publish on Xbox using the Creators Program:

https://www.youtube.com/watch?v=xxV8izXRMGM

I'm still looking into it, but so far I've been able to get my game running on the Xbox perfectly. I'm really impressed with how good it works now. When it was first possible to get a C2 game running on the Xbox One everything felt really sluggish, but with the new updates and such everything is working much better.

@Bl4ckSh33p have you got it working? Maybe I can help.. I just followed Ashley's tutorial though.

My most common mistakes were not enabling internet after setting my Xbox One to devmode (when you do that, it erases the wifi configuration so you have to setup it again) and not enabling UWP when installing VS2015.

If your Xbox One IP on the devhome is something really weird (like 169.502.65.52 instead of the usual 192.168.0.X), it probably means you aren't connected to your network.

One thing I noticed is that running the game directly from VS2015 to your Xbox in debug mode will cause it to run slower than it's supposed to. To avoid this, just go to Project -> Store -> Create App Package and follow the instructions. Then, in the devhome on your Xbox, enable "Connect with your browser", then type the IP address of the Xbox directly into your browser (if you get a warning about it not being safe, click "advaced" and go to it anyway). Then on the page that opens, click the "add" button and pick your apppackage file. It will install directly on the Xbox. From there you can just run it like normal.

A couple things I couldn't figure out though - my game still shows up as an app instead of a game, and I have no idea how to set my save game file to show on the Xbox One in the right place. My game uses local storage and it seems this should be enough to make it show up there, but I have no idea how.
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Post » Sat Aug 12, 2017 7:35 pm

Just a heads up - apparently there's already a C2 game on the Creators Program too! The game is GalactiMAX and you can download it for free on the store, under the Creators Collection category.
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Post » Sun Aug 13, 2017 6:03 am

Hi I just noticed this thread. Our game Crystal Brawl is made with Construct 2 and is also in the Creators Collection, it's the first game shown in the youtube link above (at 1:50)

I posted about it here, please feel free to ask questions: viewtopic.php?t=194969
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Post » Sun Aug 13, 2017 12:16 pm

Studio Mercato wrote:Hi I just noticed this thread. Our game Crystal Brawl is made with Construct 2 and is also in the Creators Collection, it's the first game shown in the youtube link above (at 1:50)

I posted about it here, please feel free to ask questions: viewtopic.php?t=194969



That's nice! I ran into some trouble trying to submit my appbundle to the developer dashboard, do you think you could help me out?

I generate an appbundle in VS2015 just fine, it passes all the WACK tests and everything, but if I upload this appbundle to my submission on the developer dashboard and select the Xbox option, it will say my submission is incomplete. There's no icon or anything under the Xbox option too:

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Any ideas what I could be doing wrong? I've also tried with other projects and this seems to happen even with empty projects...
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Post » Mon Aug 14, 2017 3:25 pm

@andreyin Ah I think I ran into that too. In your VS project's properties, is your Target Version set to 10240? Try setting it to 14393 (the Min Version can stay at 10240) and then create the app packages again. I think that fixed the issue for me.
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