XBOX ONE UWP performance?

Post » Fri Sep 22, 2017 10:32 pm

Is anyone in the Xbox Insider Program, and have the system update with the new UWP expanded resources? My contact at Microsoft said if your Xbox One's OS Version build starts with "RS3" then you have it. Mine starts with RS2, I just signed up for Xbox Insider today, so still waiting to see if I'll get accepted..
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Post » Sun Sep 24, 2017 4:29 am

Studio Mercato wrote:Is anyone in the Xbox Insider Program..

Do you have to be part of the Xbox Insider Program to get the fall update? I just checked mine and it still says rs2.
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Post » Sun Sep 24, 2017 8:58 am

Once the Fall Update becomes released to the public then we'll all get it. But if you want to test it early then it seems you can via Xbox Insider. I signed up and got in, but I am in group Omega and my build is still RS2..
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Post » Mon Sep 25, 2017 9:21 am

I'm still missing something on creating and showing info in that little grey 'GamerTag' Box/Button on initial game screen.

Any hints ? tips ? sample code ?

????
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Post » Tue Sep 26, 2017 11:31 am

Subscribing to topic.
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Post » Tue Oct 17, 2017 7:49 am

Today Microsoft released the Xbox One Fall Creators Update to everyone, which should include the expanded resources for UWP that we talked about earlier in this thread. So I updated and made a new build of our game that targetted the new SDK 16299, to see if our game ran any faster, but I was dissapointed to find the framerates seem the same.

Has anyone else tried the new update?
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Post » Wed Oct 18, 2017 6:46 am

Studio Mercato wrote:Today Microsoft released the Xbox One Fall Creators Update to everyone, which should include the expanded resources for UWP that we talked about earlier in this thread. So I updated and made a new build of our game that targetted the new SDK 16299, to see if our game ran any faster, but I was dissapointed to find the framerates seem the same.

Has anyone else tried the new update?


I'm sorry, how can I install the new SDK on VS 2015?
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Post » Wed Oct 18, 2017 7:10 am

@rasulmono I use VS 2017, and when I ran the VS installer I was able to choose the SDKs to install. I'm not sure about 2015.
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Post » Wed Oct 18, 2017 7:16 am

Studio Mercato wrote:@rasulmono I use VS 2017, and when I ran the VS installer I was able to choose the SDKs to install. I'm not sure about 2015.

Oh, yes, now we need to use 2017 for new SDK, right. Thank you!
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Post » Thu Oct 19, 2017 5:56 pm

Studio Mercato wrote:@rasulmono I use VS 2017

One more question, mate. How can I export to VS2017?

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