XDK splash screens, Crosswalk for Android build

Discussion and feedback on Construct 2

Post » Tue Sep 09, 2014 11:51 am

Why do people use splash screens? are there any benefits from using it?
Instead of them I've always placed some graphics/info on first layout and change to my game layout after some time :D
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Post » Tue Sep 09, 2014 11:57 am

Silverforce wrote:I just make my splash screen images distorted so when it stretches for 16:9 or 16:10, it looks correct. :D


I was seriously going to do that but then it will still be wrong for some devices. But I guess you'll have covered the majority 16:10 and 16:9.

But I just found something. If I install from the Play store, the splash screens are ok.. as in, maybe slightly distorted, so apparently using a different splash. Install locally and they are distorted. Maybe I'm just going insane. Never mind that my ads have stopped displaying now that I've uploaded to Google :x
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Post » Tue Sep 09, 2014 12:00 pm

shinkan wrote:Why do people use splash screens? are there any benefits from using it?
Instead of them I've always placed some graphics/info on first layout and change to my game layout after some time :D


But the splash screen appears before the loader layout doesn't it? So they serve different purposes?
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Post » Tue Sep 09, 2014 12:08 pm

I used draw 9 patch. And my splash screens on the new xdk showed decently.
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Post » Tue Sep 09, 2014 12:12 pm

codah wrote:
shinkan wrote:Why do people use splash screens? are there any benefits from using it?
Instead of them I've always placed some graphics/info on first layout and change to my game layout after some time :D


But the splash screen appears before the loader layout doesn't it? So they serve different purposes?



No idea, that's why I'm asking :D

Is it visible while game is loading in the background? if so loader layout is doing same thing.
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Post » Tue Sep 09, 2014 12:16 pm

Ok there is an online utility I used but I'm on vacation and can't find it on my phone. I'll update later.
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Post » Tue Sep 09, 2014 12:34 pm

xach wrote:Ok there is an online utility I used but I'm on vacation and can't find it on my phone. I'll update later.


no prob thanks
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Post » Tue Sep 09, 2014 1:00 pm

codah wrote:
Silverforce wrote:I just make my splash screen images distorted so when it stretches for 16:9 or 16:10, it looks correct. :D


I was seriously going to do that but then it will still be wrong for some devices. But I guess you'll have covered the majority 16:10 and 16:9.


Yup, the vast majority of Android devices in Landscape is 16:9 or 16:10 so its ok!
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Post » Tue Sep 09, 2014 7:54 pm

http://romannurik.github.io/AndroidAsse ... tches.html

Thats what I used to make my splash screen. I had to shrink it by 2px because it was a little too big.
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Post » Tue Sep 09, 2014 9:32 pm

Silverforce wrote:
codah wrote:
Silverforce wrote:I just make my splash screen images distorted so when it stretches for 16:9 or 16:10, it looks correct. :D


I was seriously going to do that but then it will still be wrong for some devices. But I guess you'll have covered the majority 16:10 and 16:9.


Yup, the vast majority of Android devices in Landscape is 16:9 or 16:10 so its ok!


So do you generate all the images or just the XHDPI one, or..?

xach wrote:http://romannurik.github.io/AndroidAssetStudio/nine-patches.html

Thats what I used to make my splash screen. I had to shrink it by 2px because it was a little too big.


Looks like some great tools there. Would you mind giving me a 'dummy's' version of how to use the 9patch generator for the splash screens? It's not entirely intuitive to me! Thanks.
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