XDK splash screens, Crosswalk for Android build

Discussion and feedback on Construct 2

Post » Tue Sep 09, 2014 9:41 pm

@xach

How do you use 9-patch for the splash screen? Is there a setting for it somewhere in the XDK?
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Post » Tue Sep 09, 2014 9:43 pm

shinkan wrote:
codah wrote:
shinkan wrote:Why do people use splash screens? are there any benefits from using it?
Instead of them I've always placed some graphics/info on first layout and change to my game layout after some time :D


But the splash screen appears before the loader layout doesn't it? So they serve different purposes?



No idea, that's why I'm asking :D

Is it visible while game is loading in the background? if so loader layout is doing same thing.


I use splash screens because.. the XDK requires it? If you don't supply them I think I will get the "Intel XDK" splash screen, or at least that's what used to happen.

In fact there doesn't seem to be any way to remove splash screens once you've added them to your XDK project..
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Post » Tue Sep 09, 2014 10:23 pm

I never set up any splash screen in any version of XDK and it never shows xdk splash screens. It always simply starts the game.

But my question is still valid. What benefits splash screen gives you?

Is it loading a game in background while splash screen is visible? If so, then what about C2 loader layout, will it still be displayed?
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Post » Tue Sep 09, 2014 10:29 pm

@codah if you dont want splash screens just UNclick the splash screen option in Plugins and Permissions they arnt required and you shouldnt get the Intel screen or atleast with i started using XDK thats how it worked
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Post » Tue Sep 09, 2014 10:56 pm

volkiller730 wrote:@codah if you dont want splash screens just UNclick the splash screen option in Plugins and Permissions they arnt required and you shouldnt get the Intel screen or atleast with i started using XDK thats how it worked


I don't see that option in XDK build 1199.. I think it was present in an earlier version? Just a browse button for each image size, and that's it.

shinkan wrote:I never set up any splash screen in any version of XDK and it never shows xdk splash screens. It always simply starts the game.

But my question is still valid. What benefits splash screen gives you?

Is it loading a game in background while splash screen is visible? If so, then what about C2 loader layout, will it still be displayed?


I might create a dummy app without specifying splash screens and see what happens. Like I said, the only reason I'm using them is because I thought I HAD to use them.
Last edited by codah on Tue Sep 09, 2014 11:00 pm, edited 1 time in total.
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Post » Tue Sep 09, 2014 11:00 pm

xdk.PNG
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Post » Tue Sep 09, 2014 11:02 pm

shinkan wrote:
xdk.PNG


Thanks ... will try that. But at the moment my XDK build is failing! If it's not one thing it's another.
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Post » Tue Sep 09, 2014 11:20 pm

it might not be just you i havent been able to build anything all day
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Post » Tue Sep 09, 2014 11:35 pm

volkiller730 wrote:it might not be just you i havent been able to build anything all day


Yep.. I can't build anything dammit. Wonder if it's worth setting up for local builds..
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Post » Wed Sep 10, 2014 2:55 am

All you have to do is upload your splash screen image and it and it will spit out all the files. All 9 patch seems to be is a name.9.png file or something like that. I think your image has to be in the new xdk sizes.
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