XM Support

New releases and general discussions.

Post » Sun Aug 09, 2009 3:12 pm

Hello!

Do you plan to do the support of XM audio files in Construct?

Because there are many free editors of XM music, and it has a very small size.

Here is an example - [url:2d6pgokv]http://www.fileqube.com/shared/SWudcuVm1514361[/url:2d6pgokv] 13??.
Author: Smirk
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Post » Sun Aug 09, 2009 3:45 pm

Is it a module format? Can the MOD object play them?
Scirra Founder
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Post » Sun Aug 09, 2009 3:51 pm

@Mary Jane

As Ashley said, the MOD object should play them if it is truly a module format (which .xm should be). Wiki link: https://sourceforge.net/apps/mediawiki/ ... MOD_Object
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Post » Sun Aug 09, 2009 4:11 pm

It looks like it works, too. I just tried it out on some random XM song I had around.

The only problem is that I don't think it supports some effect the XM was using, as one of the channels kept playing, but it's okay in Modplug Tracker. I don't think it supports cutoff/resonance in IT files, either.
Still, it at least can play XM files.

It looks like Construct uses MikMod. I wonder how hard it would be to get DUMB ( http://dumb.sourceforge.net/ ) to work with Construct.
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Post » Sun Aug 09, 2009 4:18 pm

I've tried MOD object, it's really works!



Thank you! :D
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Post » Mon Aug 10, 2009 10:15 am

Mikmod isn't ideal, but it should support most formats. It's probably more hassle than it's worth to change the engine, though someone could develop another plugin if they really need it.
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