yaFPG [WIP]

Post your Construct-made creations!

Post » Mon Sep 06, 2010 8:33 pm

Yeah well, Construct is DirectX9, it can handle thousands of objects on screen and do fancy stuff.

I could have done danmaku shooters, platforms full of blood and letal weapons, more shooters.

But i said "hey, we need YET ANOTHER PUZZLE GAME", because we are programmer, we need to challenge our minds, so we can become more smart and make even more puzzle games!

Well, that's not the true.

The true story is that the folks at IndieVault (an Italian Indie games community) have made a contest and i'm in it.

The game i'm doing for the contest is called "yet another Flatland Puzzle Game". It's a game about dimensions, about lines, and about red lines.

You are a stick figure in a bidimensional world made of lines and you have the ability to transform into a "line" and use a parallel dimension to pass obstacles.

So, what a true indie games would think now is "hey, that man copied TimeFcuk!"

Well, my game is a different story, since i'm not good at explanations, here's a video that i hope will explain everything: [url:3mnrhim5]http://www.youtube.com/watch?v=jimfTgZTm7A&hd=1[/url:3mnrhim5]
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Post » Thu Sep 09, 2010 8:06 am

interesting concept :)
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Post » Thu Sep 09, 2010 9:30 am

Really interesting game you've got going on there.

Keep it up man :)
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Post » Wed Sep 15, 2010 6:40 pm

Dude that is awesome :D I remember paper mario with its '3d' to '2d' and once wondered what '2d' to '1d' would be like....and you've done a bloody good job! Best of luck for the contest
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Post » Sat Sep 18, 2010 5:05 am

Holy sh*t that's awesome :D Great game idea you got! Finish it fast so I can play as quickly possible :D
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