Yeah well, Construct is DirectX9, it can handle thousands of objects on screen and do fancy stuff.
I could have done danmaku shooters, platforms full of blood and letal weapons, more shooters.
But i said "hey, we need YET ANOTHER PUZZLE GAME", because we are programmer, we need to challenge our minds, so we can become more smart and make even more puzzle games!
Well, that's not the true.
The true story is that the folks at IndieVault (an Italian Indie games community) have made a contest and i'm in it.
The game i'm doing for the contest is called "yet another Flatland Puzzle Game". It's a game about dimensions, about lines, and about red lines.
You are a stick figure in a bidimensional world made of lines and you have the ability to transform into a "line" and use a parallel dimension to pass obstacles.
So, what a true indie games would think now is "hey, that man copied TimeFcuk!"
Well, my game is a different story, since i'm not good at explanations, here's a video that i hope will explain everything: [url:3mnrhim5]http://www.youtube.com/watch?v=jimfTgZTm7A&hd=1[/url:3mnrhim5]