Yep The Scrolling Gap.

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Post » Wed Aug 22, 2012 2:24 pm


I have a problem with the gaps in the scrolling BG. I cant seem to remedy it with the techniques explained on the forums. I was thinking it might be because its scrolling too fast? I have my scrolling stuff in the Ticking group and the conditions group.

Thanks Computer Friends.

CAPX HERE!
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Post » Wed Aug 22, 2012 2:29 pm

Have you tried with a power-of-two texture? That might solve it.
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Post » Wed Aug 22, 2012 3:15 pm

Hey Squidster I changed them to 512's like a normal human being and I am still getting that popping gap. The only reason I can think it that there is too much crap going on at once and its processing things too slowly to make it seamless. i wonder if there is a method of keeping it exactly on the last ones butt.
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Post » Wed Aug 22, 2012 3:20 pm

I just updated it with adjusted maths and power 2 textures. Ok putting this on the back burner since my rage meter is maxing out. HAHAHHA
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Post » Wed Aug 22, 2012 3:55 pm

Well, good luck ;)
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Post » Wed Aug 22, 2012 4:07 pm

ok rage meter reset. The problem still persists. I will look outside scirra forums to see if this is a delta time thing or game speed. searching... holler if anyone see the mistakes here.

Thanks internet friends!!!!
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Post » Wed Aug 22, 2012 4:15 pm

Ok I tested out Kyatrics scrolling demo with blue diamonds and sped it up. It seems that at a certain speed that gap starts rearing its ugly head. Smelling for other methods of scrolling gapless.
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Post » Wed Aug 22, 2012 4:42 pm

Fascinating.

(Just curious, why do you need it to scroll so fast? I'm sure many people would find it disorientating.)

EDIT: Just figured out it's for that love unicorn game. That's probably the most messed up thing I've ever seen . sqiddster2012-08-22 16:43:33
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Post » Wed Aug 22, 2012 6:35 pm

LOVE Hearts STARS NEIIIGGGGGHHHHH!
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Post » Wed Aug 22, 2012 7:02 pm

Perhaps this will help:
http://www.scirra.com/FORUM/wrap-alignment-issue_topic54943_post343000.html?KW=warp#343000

More specifically do this:
spr_Mountains x<=-768
---- spr_Mountains: set x to self.x+768*2

TiledBackground x<=-256
---- TiledBackground: set x to self.x+256*2

spr_Hills x<=-768
---- spr_Hills: set x to self.x+768*2

spr_Grass x<=-256
---- spr_Grass: set x to self.x+512*3
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