Yet-another-personal-suggestion-topic

Discussion and feedback on Construct 2

Post » Mon Sep 26, 2011 9:02 pm

Hi guys
My turn to make a few suggestions to the already implemented features!


I just released a game made in C2 and along its development I ran into a few annoyances. Here's my suggestions:

1- Hand Cursor: Is there a way for me to change the cursor to that familiar link-clicking hand? If not, that should be an option when I hover the mouse over some object... Don't know what could be the best way to do it (behavior? system option?)

2- Image editor coordinates: I would love to see the coordinates when moving the hotspot or the collision polygon vertices around. In addition, being able to type them would be PERFECT.
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Post » Mon Sep 26, 2011 10:43 pm

Your suggestions have been appended to my rather long todo list!
Scirra Founder
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Post » Tue Sep 27, 2011 2:57 am

Thanks Ashley!

oh and:
3- Add the "Original Width / Height" to the sprite's size parameters. This one is SO useful!
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Post » Tue Sep 27, 2011 3:09 am

And how about virtual on-screen gamepad object. Pretty useful for mobile game publishing
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Post » Tue Sep 27, 2011 3:29 am

@jourdan, that's pretty straightforward to do using Sprites and the Touch object, isn't it? Is a separate object really necessary?
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Post » Tue Sep 27, 2011 10:42 am

it's not an essential, but it could be useful
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Post » Tue Sep 27, 2011 12:52 pm

@jourdan
This could easily be done once and copy/pasted to all your other games.
You should try making one, and maybe even post it for everybody in the community!

Do you want to make a d-pad or an analog virtual joystick?
I could try making one later :D
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Post » Wed Sep 28, 2011 9:20 am

Hmm in that case, i'll post it on here later, maybe tomorrow. My only consideration is that it will make my game developing progress much faster.
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Post » Wed Sep 28, 2011 12:37 pm

Agree to suggestion #2, would be very useful for collision polygons co-ords I was considering suggesting this myself
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Post » Sun Nov 20, 2011 6:52 am

+1 for suggestion #2 - "see the coordinates when moving the hotspot or the collision polygon vertices around. In addition, being able to type them would be PERFECT. "
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