[QUOTE=Lovelocke64] Good stuff to think on. Youtube is blocked at work, but I'll check it the videos when I get home. Few points:
1. "SNES-Era" games represent the high-end of what I'd like to do nowadays, at least using Construct 2. We have a good artist, she's currently learning the way of the pixel art however, so for our first outing I'm thinking something more along the lines of the Colecovision for our first title. Ever play Montezuma's Revenge? It also came out on Commodore 64 (another desired look). Although of course, I'm open to a more diverse color palette.
2. Didn't realize the link between android and Open GL, though I knew that Direct X was a Microsoft convention. As I read your thoughts on the subject, my mind drifted toward an (old?) article I saw last year... please peruse! http://www.extremetech.com/gaming/133824-valve-opengl-is-faster-than-directx-even-on-windows
There are a few Direct X -> OpenGL wrappers out there already, the most famous being "WINE" perhaps, but as far as I know, that's for Apple Computers only. Again, we're coming to a wall of what I do know compared to what I've heard/read, but the main reason nobody does OpenGL on Windows is because, well, DX is there... and has been since Windows 95. "They don't know any better".[/QUOTE]
At this time I'm also aiming at the SNES era limitation design.
Yikes, I haven't played on a Coleco in... many many years.
yes I agree. People just use DX because it's there and it's what people use. Vicious circle really :) To me IOS and Android will be breaking that circle in the next 2 decades.
Thanks everyone. Please keep the positive interests coming. I can only hope that others are doing the same at other game engine communities :) Also i know there are a few others who show interest who haven't commented yet :) more the merrier :)