"YOPP" A call to Ouya and interested developers

Discussion and feedback on Construct 2

Post » Sat Feb 16, 2013 12:59 pm

People may prefer DirectX over OpenGL for several reasons.

a) It's usually the first to launch new features (used to be quite the opposite before).

b) It's well documented while OpenGL docs and tutorials are all over the place.

c) Writing shaders in HLSL and porting them over to GLSL is considered to be easier by some.

d) Managed DirectX.
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Post » Sun Mar 03, 2013 5:05 pm

VERY interested in Ouya Dev! :)
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Post » Sun Mar 03, 2013 6:31 pm

Would love to develop for the Ouya
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Post » Sun Mar 03, 2013 7:14 pm

Definitely interested! Ouya is shaping up to be a fantastic platform.
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Post » Sun Mar 03, 2013 8:03 pm

I had started talking with ouya before they did the kickstarter. They were interested in helping the HTML5 community.

Here were the last communications I had, maybe he is the one to talk to first.
Muffi Ghadiali <muffi@ouya.tv>

I would connect with you on this. Let's chat after our Kickstarter campaign ends.

Muffi
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Post » Sun Mar 03, 2013 8:47 pm

I should be done with my Phonegap Ouya Controller Plugin in about 24 hours. I'm getting good FPS with non physics based games.
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Post » Sun Mar 03, 2013 10:44 pm

Your getting good fps? Any changes? Did you try using the Pender components?

Well it's great news :)
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Post » Tue Jul 02, 2013 6:08 pm

I don't know if anyone has seen this video, but check it out :)

It's only a matter of time. Though we all know Ludei release schedule :(

http://vimeo.com/68074323
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Post » Tue Jul 02, 2013 7:14 pm

Ouya may be a great platform for HTML5 games, and I would surely go for a game on it. I'm really looking forward to this as a strong base of games for this baby console !
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Post » Sat Oct 19, 2013 7:13 pm

Hello everybody,

With the new release of CocoonJS 1.4.4, Ludei has included support for the HTML5 gamepad API. You can find more information here: http://blog.ludei.com/html5-gamepad-api-support-in-cocoonjs-android-ouya-nvidia-shield/

Enjoy!
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