Your art

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Post » Sun Jun 22, 2008 5:08 pm

heeeyyyy Trev! i remember that zombie game you were working on from KU! are you still wokring on it? welcome to the forums btw! :D
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Post » Sun Jun 22, 2008 6:16 pm

i am not "arty" but i am a video editor.

http://video.google.nl/videoplay?docid= ... 5267468424
This one won this years (2008) company video competition, although its low budget.

http://video.google.nl/videoplay?docid= ... 0&q=&hl=nl
this one was the official video for 175 year Belgium, done in 24 languages

http://video.google.nl/videoplay?docid= ... 4&q=&hl=nl
this i just made at home in my free time on my laptop

http://video.google.nl/videoplay?docid= ... 6&q=&hl=nl
done in 4 languages and low budget.

Yes i am one of the few editors left doing everything in a production,
video, grafics, and sound.


at the moment i have
1 cars TV program in Dutch every week
1 cars TV program in French every week
2 cars programs special for Fleet in dutch and french / month
1 program about Trucks every 3 months

1 item from the cars program
http://video.google.nl/videoplay?docid= ... 7733993997

and still do company movies during summer.
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Post » Mon Jun 23, 2008 9:59 am

[quote="vinny":2zedbxo6]heeeyyyy Trev! i remember that zombie game you were working on from KU! are you still wokring on it? welcome to the forums btw! :D[/quote:2zedbxo6]
Cheers dude, yeah I'm still working on that game on and off.
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Post » Mon Jun 23, 2008 5:58 pm

Nice vids Instance! You did a good job on them ^^
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Thu Aug 14, 2008 8:28 am

some of my modo werks:


Monster M80 can

Paleman from Pan's Labyrinth

Self Portrait



Skesis model in progress

gah color detail isn't so hot in screen shots lol
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Post » Thu Aug 14, 2008 9:24 am

Damn man, they're really good, I especially like the self-portrait one. I tried that once but it didn't work too well. You should do some cool renders of them with some nice 3-point lighting and whatnot.
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Post » Thu Aug 14, 2008 6:50 pm

Oh thanks MR. Asparagus lol
The truth is Modo/Zbrush/Mudbox are way to simple to use, lightyears beyond Max. I recall you had some 3d stuff going on, a hand/knife game. What program do you use?
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Post » Thu Aug 14, 2008 7:12 pm

I've always used Max, it ain't the most intuitive software but once you've sussed it it's pretty powerful.
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Post » Fri Aug 29, 2008 5:06 pm

I'm told Blender is way behind the other 3D suites, like Max and Lightwave. Is this true? :? Well, I have started working on my first Blender model, a self replica (body, hair, clothing, etc.): CLICK!

Also, I recently colored my Red XIII line art: http://www.sheezyart.com/view/1873307/

I quit messing with Construct, because I want my games to be played in Linux as well as Mac and Windows. I have a little experience with Python, because I made some scripts for XBMC on my Xbox. I'm thinking I will make my 2D games in Python, optionally with PyGame, and my 3D work will be in Blender's game engine.
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Post » Fri Aug 29, 2008 7:35 pm

[quote="fantasyjam":zn0cx0h2]I'm told Blender is way behind the other 3D suites, like Max and Lightwave. Is this true? :? Well, I have started working on my first Blender model, a self replica (body, hair, clothing, etc.): CLICK!

Also, I recently colored my Red XIII line art: http://www.sheezyart.com/view/1873307/

I quit messing with Construct, because I want my games to be played in Linux as well as Mac and Windows. I have a little experience with Python, because I made some scripts for XBMC on my Xbox. I'm thinking I will make my 2D games in Python, optionally with PyGame, and my 3D work will be in Blender's game engine.[/quote:zn0cx0h2]

I tried using Blender (or was it Milk Shape?) a loooooooooong time ago before I had any experience in 3d, but since they are freeware I can only assume the higher end tools are going to have the fancy mesh tools and uv capabilities. I checked out your self and ya that brings back some painful memories...building a human model from scratch...lolol....this girl was my first attempt (I only have this pic which was taken 1/2 through)


Yeah the Red XIII was sweet, nice shading! I attempted a Ruby Weapon Model but only have access to this pic which was being used to model from.

LOL that's cool you want to develop for Linux and Mac as well (hey those guys need lovin' too!) and I hope pygame works out for you!

Best of luck jam man! 8)
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