Your C2 tests

Show us your completed creations made in Construct 2

Post » Fri Jun 10, 2011 10:12 am

SkyDiver Classic clone:

[url:t1sj5d13]http://dl.dropbox.com/u/31947433/index.html[/url:t1sj5d13]


Still need to add levels, change obstacles, blood splats, and make sprites :roll:
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Post » Sat Jul 23, 2011 6:07 pm

nothing special, just a lander clone...

http://dl.dropbox.com/u/6707683/construct.../hilander%20htlm5/index.html

left/right/up arrows for thrust.

you get three lives each try. which are indicated by changing color for each collision; yellow your first collision and red your second. after that, you start over.

let me know if anyone thinks this might be worth a tutorial. obviously for beginners...like me.Tom2011-07-23 18:08:30
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Post » Sat Jul 23, 2011 6:52 pm

a simple Super Mario platform system test... (Chinese site)
http://www.maxiw.com/online_game/game-h502.php
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Post » Fri Aug 05, 2011 7:16 am

Snake type game + touch control. :

Wurmi Construct 2
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Post » Fri Aug 05, 2011 2:11 pm

[QUOTE=bildo] Snake type game + touch control. :

Wurmi Construct 2[/QUOTE]

Good idea to provide this game on construct2 too. (I saw you made it for CC originally)

I have a few troubles though.
I'm using Firefox5 (which has trouble with the looping option) and when I hit the "end game" message and the little music starts to play, it seems to be looping badly, even distorting and having some kind of reverb (I think the sound is played and overplayed too many times at once).
Also I had to press esc the first time to make it stop looping.

The issue about sound in firefox5 is known (check ashley's blog posts about it) so please consider a little bit of code to check if you are running the game in firefox or not (object browser, expression agent, value "Mozilla" something) and try to fix it. (when agent is mozilla => no loop, or something of the like)

Else, it seems like a nice snake game, harder than the usual with the spawning red mushrooms.

Keep on the good work.


PS: I still think this topic should be stickied ^^Kyatric2011-08-05 14:13:16
New to Construct ? Where to start

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Please attach a capx to any help request or bug report !
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Post » Sat Aug 06, 2011 7:50 pm

I hope you don't mind Joshiii Kun. But I downloaded your platform game so I can disect it and learn the ways of platforming.
That's quite some work there.

Where can I learn how to make these platfrom games?
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Post » Sun Aug 07, 2011 2:28 am

[QUOTE=Ashley] @Joshiii-Kun, that's cool, but did you see the new platform behavior in release 35?[/QUOTE] We who have no arrow keys can't use it.
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Post » Sun Aug 07, 2011 4:01 am

Sorry,, i'm new here..
can i ask for help here??

how can i make a platform enemy like this mario game??

and this is my project...
here

sorry for my bad english..
cause I'm from other planet...
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Post » Wed Oct 12, 2011 10:46 am

hello there, this is my project :

link

i lack now in creativity, still don't know how to improve the game, any advices? anyway, the game has no good gameplay, sometimes it's difficult to strike the enemies or to jump. How can i fix all these problems?

REGARDS,

mrsponkie

arrows control to move the player
shift to strike the enemiesTom2011-10-12 13:18:54
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Post » Thu Oct 13, 2011 11:30 pm

Bee game WIP

It tog me some while but it works more or lees the way I want.
The graphic is sketchy till I get the remaining events done.

Sofar it got:
-Player following the mouse arrow with "bullet" behavour (couldnt figure out yet how to manipulate with speedup and slowing down, depending on distance)
-Physic object joint to player (moust tricky in my opinion)
-Animated objects that are randomly spawned on X-axis+ "wait" action before they fall (is there a posibility to add individual gravity or something? Also, personaly I prefer if the "resize image canvas had "Stretch" first and not "Align top-left")
-Time limit with global variable that destroys and pauses the game after reaching 0


http://dl.dropbox.com/u/5214903/BeeGameWIP/index.html

I probably picked a boring gameplay type but I find it worth for learning and practice :P
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