I've been experimenting with a simple platform enemy AI. So far I've managed to make the enemy wander around aimlessly, bumping into things and occasionally jumping up to higher ground.
I nearly managed to add some decision making behaviour where it sortof chooses an alternate path to get where its going, but I managed to break the behaviour completely. (See disabled events for hints as to what I was trying)
I need sleep now, so I'll leave it for tonight. Hopefully my brain wont explode trying to make an FSM later on... it nearly exploded just getting this far.CapX Play
....mannn, I'm missing the if/else/or conditions right about now!plauk2011-11-02 13:37:11