Your C2 tests

Show us your completed creations made in Construct 2

Post » Thu Nov 10, 2011 8:53 am

Hehe not bad @01lifeleft.
A little bug though, on the ending screen, I was still able to shoot :D

But as you said, it's nice and quick to make games with C2 that can be hosted/broadcasted so easily on the net.Kyatric2011-11-10 08:56:37
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Post » Fri Nov 11, 2011 10:03 am

@Kyatric thanks for pointing it out :))

I'm planning to make an island survive game, i have alots of ideas but currently out of my ability now :(
http://dl.dropbox.com/u/48963688/Island/index.html
moving with wasd

Edit: there's something wrong with my link, copy and paste the link on a blank tab will make it work.
Edit2: my bad =))01lifeleft2011-11-12 01:51:47
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Post » Fri Nov 11, 2011 10:55 am

You have a space at the end of your URL :)

Nice job with the demo.
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Post » Fri Nov 11, 2011 11:06 am

@chrisbobs, nice game. it reminds me of the arcade games from the 80s that would eat my quarters because i would die so much and so often.

@01lifeleft, nice demos. i was not able to protect my girlfriend. :-\
Don't see the fnords and they won't eat you!
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Post » Tue Nov 15, 2011 3:49 am

Hey guys,
I was checking the forum again after a long time and found this thread "Your C2 Test", so I'm sharing this here...

I was testing some way to write the game story on the screen while the character advance through the game.

>>The Plot Thickens<<

It's just a very very very small test, basically string concatenation.
I was expecting a game for September Experimental Gameplay contest (Story Game)
but meh, had other projects, didn't have the time/energy


Vermonde2011-11-15 03:54:26
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Post » Thu Nov 17, 2011 6:04 pm

Started working with C2 last week, been making a space shooter in my spare time. I'm getting a bit too ambitious with my plans for it so I keep forgetting to add in things I need to do and end up going off in a random direction and adding something that wont be needed for ages. Any feedback is welcome, and don't mind the boss sprite placeholder.


ChakramCerbyn2011-11-17 18:22:10
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Post » Thu Nov 17, 2011 9:52 pm

Here is my first simple test but nothing realy fun:
http://www.box.net/s/1imuh9xv306y4tavuog0

As I try to enable webGL, the background disapear (maybe a bug!?)
nicoatek2011-11-17 21:54:06
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Post » Fri Nov 18, 2011 4:22 am

[QUOTE=nicoatek] Here is my first simple test but nothing realy fun:
http://www.box.net/s/1imuh9xv306y4tavuog0

As I try to enable webGL, the background disapear (maybe a bug!?)
[/QUOTE]

WebGL doesn't support tiled backgrounds (yet?). I had the same problem with my game.
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Post » Fri Nov 18, 2011 12:17 pm

This topic about the subject.
Use power of two textures.
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Post » Sun Nov 20, 2011 5:47 am

Hello all.
I am on more of the side of design and art so I am trying to figure out some kind of programming stuff. So I can make some small games to showcase my artwork and sprite work.
Taking what I learned looking at tutorials and fun I had playing in construct classic I just jumped in with my protosprites and starting just adding stuff and seeing what came of it and this is the first somewhat thing that came out.
http://dl.dropbox.com/u/12875178/First%20Try/index.html or
http://dl.dropbox.com/u/12875178/first%20try.capx
(left and right arrow to move, shift jump, and Z to shoot)
I planing on to work out better control and actually make a game out of it.MufasaJones2011-11-20 05:48:53
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