Your C2 tests

Show us your completed creations made in Construct 2

Post » Fri Feb 03, 2012 4:53 am

Your space taxi game looks great. Reminds me of choplifter and that rocket lander game.   
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Post » Mon Feb 20, 2012 5:49 am

put together a ninja gaiden movement system. A few bugs in there, like the throwing stars changing directions during mid flight. Tried to make a tad faster than the original controls.

press asd to move and duck. space bar to jump. L to attack.

when touching the walls, those yellow strips, press s or d to latch on and move up or down. while on the wall pressing L will throw stars. you can shoot them towards the wall or away by pressing a or d. to get off the wall, press space/jump without any other buttons. Wanted the wall climbing to have the similar stiffness of the original nes version.

Wall climbing is done the same as ladders, as noted in the source. Sideways movement was disabled and some conditions were added to make the player mirror the right direction.

demo:
Ninja Gaiden Demo

source:
Ninja Gaiden test source
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Post » Tue Feb 21, 2012 4:59 am

I am making a racer/shooter called robot waste land, this is just the racing controls so far. I wanted this to be a two player on the same screen kind of game but there are some issues. The onscreen wheels are for touch on the ipad, but the problem is that only one touch is recognized at a time:( so I will probably have to scrap that, but a networked version is definitely a plan I have for the future.

I also had issues with trying to make a bridge by hopping the sprite to different layers, but enable/disable collisions caused the game to hang/freeze.

http://dreamgenedesign.com/robotwasteland/

Thanks for any comments or suggestions, this done with the base install of Construct2 without any plugins.

Here is the file...

http://dreamgenedesign.com/robotwasteland/robotwasteland.capx
Dreamgenedesign.com
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Post » Tue Feb 28, 2012 4:32 pm

Hi !
I've just finished a small prototype. It's my very first project with Construct, made as a personnal challenge in a weekend. I started with a very simple idea (a game about 'speed') and tried to achieve an efficient "touch" gameplay, as I wanted to make the game playable on iPad. (you can play it on PC with the drag'n drop)
I'll be very glad for any feedbacks and suggestions you could provide ! :)

Velocity
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Post » Tue Feb 28, 2012 5:15 pm

http://dl.dropbox.com/u/60325262/uploadtofacebook2262012.capx

There is a space invader style shooter I have been working on for a few weeks.
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Post » Tue Mar 06, 2012 5:55 pm

I'd appreciate any feedback from the community on my platform game called Palo. Two levels so far. Please disregard the collision masks on the enemy heads. (I am troubleshooting why one of them disappears randomly.) Runs best in Chrome.

http://c2.originalspaces.net/palo/

(Credits I haven't added yet: GfxLib-Fuzed - Royalty Free Game Graphics from SpiceyPixel.NET     Music by Kevin MacLeod     Sound Effects by Scirra, Mike Koenig, Dr. Sound FX, creek23)Dominic2012-03-15 20:28:01
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Post » Thu Mar 08, 2012 9:48 pm

I'm currently recreating one of my first tests in construct classic with construct 2... progress is pretty good so far! :D



Demo URL:
http://dl.dropbox.com/u/45711709/WIMSB/index.html

It's not optimized at all yet so the longer sounds will probably only play after you refresh the browserwindow after a few seconds once the game has loaded...

So far i did this:
- Animated Idle & Walk Pose
- Animated Grass & Trees (Sine)
- Parallax Backgrounds
- Particle Effects for Rain and the Wizard's Staff (Adding an Image Point on each individual frame manually sucks @Ashley ;D)
- Random Lightning
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Post » Thu Mar 08, 2012 10:27 pm

[quote] (Adding an Image Point on each individual frame manually sucks @Ashley ;D)[/quote]

heh, and I just came here to suggest that :) 4 image points on 30 frames it's pain ;). Maybe something like "image point map" could make it less annoying. All you have to do is to import image files where single pixel will be recognized as image point (colors for different image points?)
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Post » Thu Mar 08, 2012 10:56 pm

I'd be happy if you didn't have to create each image point again from scratch on every new frame... there should be an option to add an image point to all frames of an animation atleast :O
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Post » Thu Mar 08, 2012 11:07 pm

[quote] there should be an option to add an image point to all frames of an animation at least[/quote]

Right mouse click on image point name -> apply to whole animation.
It will add and position current image point for all animation frames.
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