Your C2 tests

Show us your completed creations made in Construct 2

Post » Thu Aug 02, 2012 6:29 pm

I'm working in a simple universal animation: Watch it here

And building the menus for a little RPG game, for testing purposes xD

Oh GOD, thanks for Construct be a reality!
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Post » Fri Aug 10, 2012 8:19 am

Just made this one, let me know about your high scores.
I think it's a pretty hard game. xD

http://www.4shared.com/file/BbfuEhJE/hardest_game_ever.html
Lame project name but it's 4am here xD
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Post » Sun Aug 12, 2012 9:09 am

Hi, just made a little capx file to test the performance since the project I'm making has got a lot of moving objects. If you could run it on your machines and post rough number of objects you can run until fps falls to around 57 and post your specs that would be great.

http://dl.dropbox.com/u/92935334/test.capxmegatronx2012-11-14 04:27:33
My professional Royalty Free Music at Scirra Assets Store
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Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
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Post » Thu Aug 16, 2012 4:43 pm

Can you post a browser version please? Thanks.
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Post » Sat Aug 18, 2012 3:53 am

I was on several projects for friends who don't speak english ^^

but saved a time to update Equilibrium.

This still with only a sandbox, where you can play around.

Now it support mouse and keyboard, but my plan is make it universal, with touch and gamepad too.

It's missing the fighting animations for the mouse commands because I'm figuring out how it would work for the best performance.

So, it can be done by several ways, but clicking on the enemy to release a fighting animation is pretty good, and maybe help in a lot of issues. Figure it out, when you click on the enemy, but far from him, the player will shot, else, he will perform a sword or punch or kick animation ^^

Next month I'll finish the artwork of the first stage and improve the menu with cartoon pixel art planets, to meet the game style, and later, the intro animation and the moon animation too.

Hope you liked how it's going.
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Post » Sun Aug 19, 2012 6:16 pm

https://dl.dropbox.com/s/ri8lkbsfvp8t3ty/Life%20as%20a%20circle.capx?dl=1

Game I started working on to experiment a bit. Far from finished, but the beginning is there.
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Post » Thu Aug 23, 2012 7:22 am

Wow, this forum topic has been going on for quite some time now. I just started with Construct 2, and it is Awesomo!

I have a little test project going, a side scroll platformer. I have started with the character animations since I am primarily an artist. I have the idle and run animations, with no transitions just yet, but I thought I would throw it out there for all to see.

Project Tundra:
http://games.mikemalaska.com/test/

Thanks in advance for checking it out!malaska2012-08-25 05:13:44
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Post » Sun Aug 26, 2012 5:06 pm

Mike -- Liking your illustration skills! Maybe do a devlog and update as development progresses. I didn't get the run animation in the above test, just the idle animation sliding from siding to side.
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Post » Mon Aug 27, 2012 2:02 am

Thanks @boybokeh.

You must have been using the Arrow keys rather that the WASD keys (my test was set up for WASD). I am guessing alot of people will do that, so I updated the test to work with both control schemes.

If you test it you may need to clear your cache (do the quick ctrl+F5).

Is there a place on the scirra site to make a devlog?

Here's the link again:
http://games.mikemalaska.com/test/malaska2012-08-28 01:59:29
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Post » Mon Aug 27, 2012 6:16 pm

@malaska That looks good!!
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