Your C2 tests

Show us your completed creations made in Construct 2

Post » Tue Jan 08, 2013 11:12 pm

I like the look and feel. Looking forward to seeing more.
I posted here a while back and someone pointed out that this thread gets overlooked a lot and its better to put your wips above in "your creations". Probably get more views and responses.
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Post » Wed Jan 09, 2013 7:38 pm

Hello there! We finally updated our game (though very late - we were planning to do it till Christmas). Please take a look! http://www.scirra.com/arcade/games/addicting-action-games/2181/dreamland
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Post » Thu Jan 10, 2013 9:39 pm

I've updated my Nocturme game more (no new levels tho):

http://dl.dropbox.com/u/122063732/Noc122/index.html
Welcome to Caledonia.
http://www.nocturme.com/
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Post » Sat Jan 12, 2013 8:47 pm

@Auntie Val Thank you for the kind words :) And thanks for the tip on where to post. I noticed that this thread seems to be overlooked.
Image Image Image
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Post » Sun Jan 13, 2013 11:03 pm

facecjf your platformer looks really good. The graphics remind me of Superbrother: swords & sworcery. I look forward to seeing more work!!
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Post » Mon Jan 14, 2013 7:41 pm

Hi everyone, yesterday i just created a game (not a complete one, but playable) and i want to get any feedback before I continue this project^^ Thanks Please, take a look
https://googledrive.com/host/0BxG_A-9SWMtqQlZ1X0VXaWdJMU0/index.htmlnothaseo2013-01-14 19:42:45
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Post » Tue Jan 15, 2013 8:17 pm

@nothaseo: Very cool. The water coming off the bottom of the scooter when you hit the ocean is a nice touch

It's a little strange right now that if you let go of all the keys you slowly float backwards. It makes dodging bullets a bit more difficult than it should be because your constantly tapping right to stay in the same sport. Apart from that, looks good!
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Post » Wed Jan 16, 2013 2:29 am

[QUOTE=boolean] @nothaseo: Very cool. The water coming off the bottom of the scooter when you hit the ocean is a nice touch

It's a little strange right now that if you let go of all the keys you slowly float backwards. It makes dodging bullets a bit more difficult than it should be because your constantly tapping right to stay in the same sport. Apart from that, looks good![/QUOTE]

@boolean: Thanks for trying my game

As for the float backward thing, I thought that if we let go of all keys means that the scooter is slowing down, and if we press right then it is speeding up. But I tried your idea and it feels better (and easier) now    Thanks
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Post » Thu Jan 17, 2013 10:06 am

Hello. This is my C2 test. A Game of Life clone.
http://gdriv.es/gameoflife

The .capx
http://ge.tt/api/1/files/2wrHneV/0/blob?downloadfarolan2013-01-17 10:08:21
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Post » Thu Jan 17, 2013 12:21 pm

I used the marvellous R0J0hound's canvas plugin to do a kind of circular counter (may be useful for a reload effect). Blend mode source in, draw arc in canvas and paste sprite. I don't know if there is a better method to do this.

DEMO

Capx
(sorry for bad english !)

update :

Ok, I did it with a better method, I think.
Create a layer with Force own texture to Yes.
Add the circle sprite, then the canvas on top, and set its Effect Property to Destination in.PaulPoy2013-01-22 21:06:27
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