Your C2 tests

Show us your completed creations made in Construct 2

Post » Mon Jan 28, 2013 4:35 am

[QUOTE=CoffeeOD] Thats actually very nice start, I dont usually enjoy pixel art much, but you did wonderful job. Environment looked alive and kicking which was big reason why I enjoyed playing this demo so much, all best luck to your project :)[/QUOTE]
Thanks a lot! Super encouraging.
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Post » Mon Jan 28, 2013 11:36 am

@ahr ech:
Super cool game demo!
I agree the pixel art is great.
Keep up the good work.Jelektronix2013-01-28 11:37:38
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Post » Tue Jan 29, 2013 1:10 pm

@ahr ech:

I really like the little extra visual touches, such as the hobo warming his hands when he stops by the fire, and the pecking seagull.

Will there be interactivity with the background characters? (eg, Beer swilling man, or the other hobo). They just look so good it would be nice to be able to stop and have a chat with them or be heckled as you pass.

Anyway, best of luck with the project. Looking good so far.
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Post » Tue Jan 29, 2013 4:57 pm

So this is where the capx file are hiding.. I've found it finally you them..a BIG haha!

Thanks @deadeye
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Post » Wed Jan 30, 2013 6:54 am

[QUOTE=Jelektronix] @ahr ech:
Super cool game demo!
I agree the pixel art is great.
Keep up the good work.[/QUOTE]
[QUOTE=Dave Hailwood] @ahr ech:
I really like the little extra visual touches, such as the hobo warming his hands when he stops by the fire, and the pecking seagull.

Will there be interactivity with the background characters? (eg, Beer swilling man, or the other hobo). They just look so good it would be nice to be able to stop and have a chat with them or be heckled as you pass.

Anyway, best of luck with the project. Looking good so far.[/QUOTE]
Thanks a lot, guys. @ Dave: Yeah, I'm planning on adding some NPC dialogue pretty soon, and maybe a way to get little jobs from a few of them. We'll see how it goes I guess!
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Post » Thu Jan 31, 2013 5:34 am

good to know
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Post » Wed Feb 06, 2013 3:29 am

I'm working on a RPG platformer sort of - it is just my first prototype. Control attacks, but sadly does not do anything yet.

You can see my demo here. I know the phantom guy is annoying, he's there to test my health meter.Helladen2013-02-06 03:31:15
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Post » Wed Feb 06, 2013 7:46 pm

I'm working on my first ever C2 game and I thought it be nice to have people give me some feedback so I don't get into any bad habits (if that's possible). Anyway, it'll some day be a Harvest Moon / Minecraft combination. At the moment I just have sample graphics and a single placeable object but I'd love feedback.

AWSD / Arrow keys for movement
Mouse Up/Down for selecting toolbar (1 is placement for the wall, 2 is for removing them)
Hold E on a tile to "mine" it for Components
Click while having 1 selected to spawn, 2 to remove

I'll probably add one more object for spawning and an enemy before I get to the 100 events limit. Then it's decision time for me :P

EDIT: removed Debug addons and uploaded index.html
EDIT 2: I somehow forgot to mention that you need 20 Molecules to actually place a wall.

https://dl.dropbox.com/u/55147236/WIP/TheColonyNODEBUG.capx
https://dl.dropbox.com/u/55147236/WIP/The%20Colony/index.html
BigMistake2013-02-06 20:04:23
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Post » Wed Feb 06, 2013 8:06 pm

Amazing stuff Ahr EchZhaakal2013-02-06 20:07:53
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Post » Thu Feb 07, 2013 3:20 am

Yet another Match 3 start:
Match3

(Don't even bother with IE - doesn't work).
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