Your C2 tests

Show us your completed creations made in Construct 2

Post » Fri Mar 15, 2013 6:06 pm

@RandomExile - thanks for the feedback! i've been meaning to update my example as i changed the jump mechanic slightly, still need animations and a better hop so it doesn't feel like the player is just floating up and down in space, perhaps that will help?
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Post » Fri Mar 15, 2013 6:26 pm

@IBM, I have a little "game" I'm working on, but it's basically a scratchpad for testing out C2 features. Right now I have colored discs floating around on random vectors over a sky background. You can drag and drop the discs, and that's about it. Eventually, the game will be about combining colors.

I'll post it this evening. --and you're welcome!
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Post » Fri Mar 15, 2013 6:31 pm

@wretchedshark, exactly! That'll make it feel a lot more natural.    I look forward to your update!
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Post » Sat Mar 16, 2013 1:24 am

@IBM, here's what I'm messing with right now. The circles all have a randomly assigned vector, and then you can drag and drop them, but for the moment they just continue on their original heading once you let go.


Circle Test
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Post » Sat Mar 16, 2013 1:45 am

@Exile

Cool man. A possible object might be to see how many like circles you can connect in a specific time frame (or before they make contact with walls, etc..). Perhaps by dragging - a mechanic you have already worked out...

Anyway look forward to seeing your next step.
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Post » Sat Mar 16, 2013 4:06 am

@IBM,

That's along the lines I was thinking. The idea's going to be to combine colors to fill in a rainbow. The game will start out with a crushing thunderstorm which is gradually driven away as the player brings out the rainbow. It's not exactly grounded in hard science. =P

I'm thinking of a few possible mechanics, either dragging and dropping the circles together or clicking on them to send them skittering away in the opposite direction of the click. Maybe a "lens" could be used to redirect them.
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Post » Sat Mar 16, 2013 11:53 am

@Exile

I like that idea. The challenge would be similar to tetras, only you have to line up like colors. The challenge, I assume, is that as you progress you are given less time.    

Good stuff. Please post updates.
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Post » Mon Mar 25, 2013 8:19 am

[QUOTE=linkaevolution] My PLatform Test

http://dl.dropbox.com/u/69405288/plataforma%2C%20practica.capx

Gameplay Test here: http://www.youtube.com/watch?v=I-ALe9CHxu8[/QUOTE] @linkarevolution, I like your practice project, who are you holding?

Regards!!!
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@linkarevolution, Me gusta tu proyecto de prctica, cmo lo llevas?

Saludos!!!
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Post » Fri Mar 29, 2013 11:20 pm

Hi Guys, I am wondering if any of you wouldnt mind testing my game and giving me some feedback, its still in early stages and I am hoping to change the graphics when i can find an artist to work with.

Also there isnt much sound yet either, as I said it's in early stage atm.

This is my first C2 game and used it to learn how to use the software.

http://www.futuretourist.co.uk/tanktype/

Thanx
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Post » Sun Mar 31, 2013 9:07 pm

After doing a test for an application for a certain game job, I decided to try and apply the same methods in C2. This is the result:

https://dl.dropbox.com/u/22615804/palette%20test/index.htmlinkBot2013-03-31 21:07:52
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