Your C2 tests

Show us your completed creations made in Construct 2

Post » Sat Apr 20, 2013 4:23 pm

@Horace Pinker

Great game!! Looks pretty good! It could be a great adventure.

Suggestion: while the player is talking I can't do anything else, it would be nice if you can do another action while player is talking
B
16
S
3
Posts: 14
Reputation: 1,498

Post » Sat Apr 20, 2013 4:35 pm

@Horace Pinker, and shortcut to the intro would be necessary, because if you play it 2 times, you'll need to wait a lot to start the stage.
ImageImageImageImageImageImage
B
93
S
20
G
14
Posts: 1,218
Reputation: 19,500

Post » Sat Apr 20, 2013 7:55 pm

@Muco:
I tried it that way, but it caused some issues that messed up the gameplay and I wasn't really able to resolve. Most adventure games won't let the player move while talking, so I decided to stick with that.
I'm thinking about letting the player cut the dialogues by pressing a mouse button, though.

@TELLES0808
I'm not quite sure, do you mean the player should be able to skip the introduction? That's definitely a good idea and shall be done ^^

Thank you both very much!
B
3
Posts: 9
Reputation: 618

Post » Sun Apr 21, 2013 5:44 am



I tried uploading to the arcade but I couldn't get the double-pixel scaling thing or fullscreen working, so here it is as it would look.

Arrow keys and space to shoot/move. Ships are all physics objects, with more physics stuff to come.
Image
B
27
S
9
G
5
Posts: 487
Reputation: 11,939

Post » Tue Apr 23, 2013 11:58 am

I am currently working on a game that uses many simultaneous objects, I'm struggling to get a good performance via browser :P

http://extintogamer.com.br/games/theesfarelante/gillenew2013-04-23 11:59:22
B
123
S
19
G
16
Posts: 487
Reputation: 21,498

Post » Wed Apr 24, 2013 3:25 am

Love the graphics! :D

What browser are you using?
Image
B
27
S
9
G
5
Posts: 487
Reputation: 11,939

Post » Wed Apr 24, 2013 1:14 pm

[QUOTE=JohnnySix] Love the graphics! :D

What browser are you using? [/QUOTE]

I'm using chrome, but I'm adjusting the amount of created objects, should only be a maximum of 500 simultaneous objects
B
123
S
19
G
16
Posts: 487
Reputation: 21,498

Post » Fri Apr 26, 2013 12:59 pm

Hello.

I'm doing a Flashback/Street Fighter hybrid thing. Feedback would be great :D I'm working out the basic mechanics for now so there's not a lot going on yet.

Double-tap direction keys to run, S to operate stuff, and Shift to bring up the inventory screen. Press any key to start.

https://dl.dropboxusercontent.com/u/70562654/G2/index.html
B
22
S
6
G
1
Posts: 398
Reputation: 3,384

Post » Sat Apr 27, 2013 12:18 am

@Erekt

you had me at flashback.
B
52
S
17
G
15
Posts: 1,029
Reputation: 26,339

Post » Sat Apr 27, 2013 3:00 am

Behold, my first game: A crappy Breakout clone! The goal is to destroy all the targets (giant circles with x's on them), not the blocks.

https://docs.google.com/file/d/0B4tZihfJJ3j1SWZ2TWVQMk1zakk/edit?usp=sharing

I'm posting the capx file so more experienced people (aka everyone else) can take a gander at my most likely horribly inefficient event sheets and give me tips on how to improve. If that's not to much trouble.DillonMakesGames2013-04-27 03:01:46
B
6
Posts: 10
Reputation: 545

PreviousNext

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 0 guests