Your C2 tests

Show us your completed creations made in Construct 2

Post » Fri May 03, 2013 3:39 am

Hi everyone, I'm making a basketball game with different challenges. You have to fulfill different requirements to proceed. Throwing the ball through three basketball rings, to barrels/ floating barrels, or to burnt boxes to put out the fire. Thanks

Basketball Banditnothaseo2013-05-03 03:41:05
B
41
S
9
G
4
Posts: 100
Reputation: 6,211

Post » Tue May 07, 2013 8:08 am

hi everyone,
i've come to show off what i've been working on and ask a question.
i'm making a story driven platformer and i've never done this before. i'd like to ask someone with more experience how i should go about streamlining my design. i've built the level with tiles but my computer seems to be struggling with what i've made so far and the FPS are super low. also, when i test the game as i build it, it looks fine. however, when i export it i get some extreme gap-age between the tiles. any suggestions?

my game so far...CleverName812013-05-07 10:26:46
B
14
S
4
Posts: 15
Reputation: 1,262

Post » Tue May 07, 2013 2:12 pm

can you explain what is c2 goes ?
[removed]Tom2013-05-07 14:34:47
B
2
Posts: 1
Reputation: 152

Post » Tue May 07, 2013 2:34 pm

Link seems to work fine for me
Image Image
Scirra Founder
B
125
S
37
G
25
Posts: 3,945
Reputation: 44,922

Post » Tue May 07, 2013 2:52 pm

@CleverName81
I went to your game, and didn't notice the gaps you described (I'm on a PC). The speed seemed fine. I really like the way you set up the parallax. However this has me very curious. I've read in other forum posts (I think Arima mentioned it), that "over draw" will cause things to slow down. I can't remember exactly how she described it technically, but I was wondering if having too many parallax layers contributes to over draw.   Auntie Val2013-05-07 14:53:07
B
20
S
2
Posts: 257
Reputation: 2,431

Post » Tue May 07, 2013 8:03 pm

@Auntie Val
Thanks for mentioning 'over draw'. i had never heard of it. i'm looking into it now (also your seaturtle game is beautiful).

B
14
S
4
Posts: 15
Reputation: 1,262

Post » Wed May 08, 2013 2:35 am

A very preliminary mockup of "When I was on a Zombie Apocalypse" =]

https://dl.dropboxusercontent.com/u/47035927/03-ZOMBIE/index.html
ImageImageImageImageImageImage
B
93
S
20
G
13
Posts: 1,215
Reputation: 18,990

Post » Wed May 08, 2013 4:07 am

@CleverName81
Thank you very much for the compliments on my game. I just navigated over there and I see its starting to get more plays. It was not intended as a game in the beginning. I wanted to throw as much stuff into a file as possible, to see how much it could handle before the frame rate started tanking. Then the game just grew out of it. It was actually able to handle quite a bit more than I expected (for PC).
B
20
S
2
Posts: 257
Reputation: 2,431

Post » Wed May 08, 2013 4:11 am

@TELLES0808
Very interesting! Something about the walk cycle looks a bit off though. I love your new avatar! It was a "dog gone shame" when @Newt sent his pup to the pound. I'm glad you "aint nothin but a hound dog!"
B
20
S
2
Posts: 257
Reputation: 2,431

Post » Wed May 08, 2013 7:33 pm

Please leave feedback!
http://www.windmilloutcomes.com/badParent/
B
3
Posts: 1
Reputation: 177

PreviousNext

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 4 guests