Your C2 tests

Show us your completed creations made in Construct 2

Post » Thu May 23, 2013 7:33 am

this is my meager progress so far. nothing to do but explore the level so far. enemies and npc's will be next. controls: arrows to move and jump, F for 2x zoom, ESC to go back to 1x.

https://googledrive.com/host/0B3EPUqPoZyf0dWdwMTE1MnhaU0E/index.html
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Post » Thu May 23, 2013 8:44 am

@CleverName81
Great art and funny melancholic look! Though I'd make the selection lighting in the menu a little bit less blurry and probably in a different color, as positive looking as ingame palette.
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Post » Thu May 23, 2013 9:40 am

@unclejunkie
thanks for checking it out. i agree about the menu screen. i hate it but i just wanted to throw something up as a placeholder. it will definitely change. i liked your pseudostealer though i am unfamiliar with Winged Doom. were all of those assests theirs? they look great.
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Post » Thu May 23, 2013 6:17 pm

@CleverName81, Winged Doom is a sole pixel-artist from Russia, here is the link where you can find his concept art and animations for his opus magnus:
http://www.moddb.com/games/stealer
When he told me he made animated trailer with only Photoshop, I was shocked and amazed.
I am fond of his visual style, so I've decided to perform some excersises on his art while the whole Stealer game is still in a concept stage. I wish him to find a good programmer to realise all his ideas to life, thus Construct 2 definitely is the best tool for prototyping the look and gameplay on its early phase.
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Post » Fri May 24, 2013 8:16 am

@unclejunkie
thanks for introducing me to his stuff. it's pretty incredible.
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Post » Sat May 25, 2013 2:51 am

http://www.scirra.com/arcade/action/5525/alpha-stages

Hey guys, im starting on my first game in construct 2. Im keeping it quite simplistic with the pixel art but hope to improve the animations to still show detail.

it will be a side scroller where the player will be able to return to previous zones to find loot, supplies etc.

It will be based on a hobo surviving a zombie wasteland, collecting items and gear to help him prevail! I am currently just working out some ideas and trying to get the basics running smoothly before continuing.

Any ideas or improvements will be helpful, thank you.
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Post » Sat Jun 01, 2013 5:08 pm

small physics shooter concept i'm working on:http://www.undesign.be/X3

infinite wave towerdefense :http://tinydefense.clay.iomrPeanut2013-06-01 17:11:41
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Post » Mon Jun 03, 2013 5:56 pm

[QUOTE=mrPeanut] small physics shooter concept i'm working on:http://www.undesign.be/X3

infinite wave towerdefense :http://tinydefense.clay.io[/QUOTE]
Nice mini games :)
Finished the X3 one, the 3rd level made me try several times ;)
Tinydefense, being a huge fan of TD games, the lack of options made me stop fast, but I still got Score 9 :p
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Post » Fri Jun 07, 2013 7:34 pm

Interactive fishies. Arrow keys to move. Need to fix the vertical flipping issue..

http://tystatic.com/files/FishAITest/

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Post » Wed Jun 12, 2013 12:37 am

"When I was on a Zombie Apocalypse" is a game where you'll need to survive for 32 days, dealing with a group of survivors.

Work In Progress.
http://goo.gl/1a3Jt

Still needing a lot of things, but I finished the basic.
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