Your C2 tests

Show us your completed creations made in Construct 2

Post » Thu Jun 13, 2013 10:52 pm

@teles0808 I like the graphic style of the characters...especially the guy flipping the coin...
As long as I can move left, right and fire, I'm Happy...
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Post » Sat Jun 15, 2013 6:22 pm

Hi guys, i'm new to C2 and i must say i'm totally impressed and likely going to buy it. After completing the top-down shooter and platformer tutorials, i made this little space shooter as an exercise. It is incomplete however, as i reached 100 events, despite doing my best to use as few as possible.

I'd like to have feedback on the "code" since this is the right time to adopt good habits and filter out the bad ones. With unlimited events i would do things a bit differently to keep the whole thing clean and organized.

Move with WASD or arrow keys, left click to shoot. Most power ups have a small effect while available (gray) and are much better once enabled (green). Many have the opposite effect when damaged (red).

screenshot: http://imageshack.us/a/img809/6513/rq4.png
capx (r132): http://www.mediafire.com/download/x02yyf4kab0zrtm/Alien_Slayer.capxAlpro2013-06-15 18:28:59
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Post » Mon Jun 17, 2013 7:56 am

*Removed* Will upload again soon
Whatsup Everyone!

Im excited to say i have a test build that i want to place out on the community,Its nothing special at the moment i just need some feedback on the Movement,I was also thinking about Hand placing my tiles since My array skills are wretched.I just need feedback from the community guys let me know what you think Good or Bad.Thanks everyone

controls for now
arrows to move
W = PunchRookieDev2013-07-01 05:41:41
GMO FOOD = DEATH
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Post » Mon Jun 17, 2013 9:09 am

@rookiedev looks cool,nice graphics, are they your own work? like the character and animation...

feels solid too..well done so far...keep it up...Pixel perfick2013-06-17 09:11:08
As long as I can move left, right and fire, I'm Happy...
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Post » Mon Jun 17, 2013 10:54 am

[QUOTE=RookieDev] Koolville Chapter 1

Whatsup Everyone!

Im excited to say i have a test build that i want to place out on the community,Its nothing special at the moment i just need some feedback on the Movement...[/QUOTE]
@RookieDev Looking good so far - some feedback from another newbie;
Animation looks good but you might want to either speed up the walking animation to match the movement speed, or slow the speed just so they match and look more natural.
The punch animation is a bit quick to see, again, maybe slow it down or add more frames or pause it on the last frame for a moment? (I think you can do that)
It needs some blocking sprites on each side to stop you wandering off screen. I put mine just off the viewable window so you can't see them.
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Post » Mon Jun 17, 2013 12:05 pm

@Pixel perfick @Zantium

Thank you Guys!

It means alot that you guys are the first to comment and test my game,I want to let you know that all the feedback im recieving is being taken in and observed,written down and observed again.Thank you,I will definitly change alot of whats going on with the animations,I know that is just alittle tweaking,I will have more progress to show weekly for everyone thats intrested also i will need testers to help me break the game.When it comes to the art i pay 2 artist by the names of Richard Mallory and Igor Rodrigo.I owe them for the amazing graphics.I want to thank you guys once more for testing this,I know its not much right now but it will be more than something soon.I will keep you updated guys.
GMO FOOD = DEATH
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Post » Thu Jun 27, 2013 1:41 am

I'm testing the new Dialog System for "When I was on a Zombie Apocalypse"

link removed...

It's for touch devices, also for Windows, so, please, feel free to give feedbacks about how to improve it, plus if you liked the way I did it (to make it original) or not.

Thank you!
[]'sTELLES08082013-07-30 16:03:12
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Post » Mon Jul 01, 2013 5:08 am

Very interesting style of pixel art, the language barrier is a small issue to testing, but that's my problem :D

My only concern right now is that for a touch system the user will be hiding the text with their fingers, perhaps a delay, or moving the text to one side?

Good luck! I'd love to see it more complete :D
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Post » Mon Jul 01, 2013 5:46 am

@TELLES0808

You might want to make the text appear offset to the main position so your finger isnt blocking the words like jac said.

other than that i love the pixel art and it runs smooth.
I actually want to see where you are going with this game it looks interesting
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Post » Mon Jul 01, 2013 5:43 pm

I made a fluid simulation: https://dl.dropboxusercontent.com/u/69807169/LiquidTest.capx
So, when two molecules are too close, they repel away.
When they are a little bit further out, they attract (this is to simulate surface tension).
They also repel away from the walls.
Left click to make more molecules, right click to make a box.
The cool part of this is that it obeys the laws of density and such. Make the box more dense and it will sink into the fluid, make it lighter and it will float on top.
I wanted to make a second fluid to see how the two would interact, but it was a bit too hard (that's what the red dot was intended to be).
You'll also notice that the who thing is insanely laggy. This is because there are around 50+ molecules that have physics enabled and are repelling and attracting each other. This is an issue I'm working on.
Thanks for feedback!
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