Your C2 tests

Show us your completed creations made in Construct 2

Post » Wed Sep 04, 2013 6:17 pm

Hi:

Here is the very playable (but still a few bugs) first level, including the "boss stage", of my little platformer which has become a complete time-suck for me: https://dl.dropboxusercontent.com/u/184507682/Bella_HTML5_Demo_v1.1/index.html.

This is my first attempt at developing a game and I've spent about six-weeksand countless hoursbuilding it; tweaking; expanding. Sigh. I've tried like hell to make it conform for submission in the Scirra Arcade but to no avail, so...here it is via DropBox.

It's based on my wife and I's dog, Bella, and all the things in the world she hates...especially lamps.

It's optimized for the Chrome/Firefox desktop browsers, but playable via mobile on Safari (especially with an iPad). However, I just realized I neglected to include the touch control layer, etc. for the boss-stage on this export.

Regards,

Jason
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Post » Wed Sep 04, 2013 8:05 pm

Very cool! Your tunes are greatI haven't even started wrapping my brain around music composition.

Regards,

Jason
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Post » Fri Sep 06, 2013 12:36 pm

Playing around with dynamic lights:



Method that one of forum members already used. Each light source spawns many sprites that look like flashlight beams. They are rotated at given angle and pinned to light source. Ray becomes invisible when it collides with an obstacle.

How it is generated:


example of light with 8 rays and 4 steps. Number of casted rays and light steps can be changed. Different colours are achieved by using different images as frames, because using tint causes framerate drop.

I don't think that it can be used in game, as it extremely inefficient. using higher numbers for rays and steps causes better results, but it causes spawning tens thousands of sprites. On i7 machine with 4GB ram using only few sources on screen and about 40 in level, with 40 rays and 5 steps (200 sprites) per light is possible maximum, I think.

I tried not to use steps, but change ray sprite height when it collides with obstacle. It alows to reduce number of spawned objects, but causes strange results (sprite height is set to distnce between light source and obstacle, and in acts strange when light ray collides with many obstacles; it also looks worse)

I thought of using single sprite per light and masking it with shasow object casted by obstacles, but I can't imagine how could multiple light sources interfere then. I think that last method could be some solution and maybe someone smarter can figure it out.
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Post » Sat Sep 07, 2013 11:24 am

true
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Post » Sun Sep 08, 2013 10:15 pm

Hi all!

I've been developing a videogame with Construct2 and I just made it accesible to everyone as a beta testing demo.

The url is this: http://milkshakedev.azurewebsites.net/weluvbunnies/

It's not mandatory to login to facebook since it's only for sharing stuff on facebook.

There's a story mode with 7 stages, a Missions mode with 10 missions available and a Massacre mode which should be infinite, but till the moment there are only 4 waves of enemies.

Could you give me your feedback please? =)
I just need to replace some graphics and include more content in the game.

I actually don't know what to do with the game... I don't know whether to include it in game portals or keep it as an Facebook game and make an android an iPhone version or I dunno...

Thanks! =)
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Post » Mon Sep 09, 2013 11:43 am

@SabinX

I'll check it out today. Looking forward to it :)

Regards,

Jason
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Post » Thu Sep 12, 2013 4:33 pm

Great job man,

I think graphics and sound are perfect for the ambientation just a thing I don't like at all, I thimk 1st stage bacground its too withe (white background, white bunnies...)

Anyway it's a great game


PD itg be great if any of you can get an eye on my 1st construct game and gives me some feedback (I'm not obbjetive with my own creation )

Here you have the url:

https://apps.facebook.com/pangaplus
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Post » Fri Sep 13, 2013 4:01 pm

Thanks feresfer for your feedback =)

I just saw your game and I had fun with it.

Pros:
- It has many good items that do different stuff.
- It gets harder as you complete the levels
- It's just fun to hit balloons, avoiding them and getting items.

Cons:
- About the music, I hated that repetetive and annoying bg music xD
- In the begining I didn't understand how to play it, since I don't read instructions and I was just hit by the ball everytime.
- Only seeing red balloons it's a little boring.
- I didn't feel I was progressing in the game... I passed 3 levels but I still was stuck in the same beach.
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Post » Sat Sep 14, 2013 1:12 am

http://usiga.vlexofree.com/game2.php
This is less of a game and more of a demo of some sort.
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Post » Wed Sep 18, 2013 2:45 pm

An early doodle jump like game.... Doodle Jump - Alien JUMP
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