Your C2 tests

Show us your completed creations made in Construct 2

Post » Wed Sep 18, 2013 2:46 pm

My Ping Pong Game...... Ping Pong
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Post » Wed Sep 18, 2013 7:25 pm

Hi guys I'm looking for job here is a littel demo to show some of my skills please if you are interested let me know. thank you

http://www.scirra.com/arcade/example/8123/potato-in-kitchen
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Post » Thu Sep 26, 2013 9:33 am


hi !

I'm a graphic designer and this is my first try on C2 (one day of work):

http://www.scirra.com/arcade/example/8201/jungle-shoot

It's a custom version of the first tutorial, with additionals features:

- new graphics > i've made them quickly, it's just a test ;)
- no infinite ammunition > monsters drop bullets.
- a boss spawn after 5 kills > You have to kill the boss to beat the game.
- a more realistic control of the player > i need your opinions on that point.

(sorry for my english^^)Bleunuit2013-09-26 09:34:38
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Post » Thu Sep 26, 2013 2:08 pm

hey guys,

i'm STILL working on my point 'n click adventure engine in construct 2...

i started from scratch again and got the basics down now :D

Click here for the TESTVERSION

the graphics are pretty awesome because i'm working on this thing the whole time during my breaks at work

the events are getting pretty complicated but i got it all worked out now... regular expressions, arrays, functions... i use them all and without the new debugging features this would be impossible to do



bascally regex allowed me to match two objects no matter in which order they were picked before and functions allow me to shorten my events ALOT as you can see on the screenshot.

instead of having a few lines with push actions i just have one line with all the stuff for that event... perfect :D

you can pick up object in the demo by touching them with the player (i'll add the ingame interface to choose actions later)

after that you can examine, combine and use the objects in the inventory (move cursor to the top left onto the box of stuff)

to "complete" the test:

1. pick up the bubblegum on screen one and walk into the blue area to change the room (you can't go back yet cause im lazy)

2. pick up the timer on screen two

3. combine the timer with the bubblegum to receive a timebomb

4. use bomb on security door

5. ????

6. three two one... the end...

i didn't get any further yet so there's no dialog system etc. so far.
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Post » Mon Sep 30, 2013 2:41 am

http://studioryu.net/dev/TheBlueCode/ here is mine! =)
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Post » Tue Oct 29, 2013 4:44 am

Hi everyone,

This is my very first game ever.

https://www.dropbox.com/sh/wu2q4ou55aw9p31/pDzTRUBYck

I would love to hear any feedback. Please feel free to send me a message.
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Post » Tue Oct 29, 2013 8:42 pm

The beginnings to an RPG. I'm using the Battlefield background and terrain elements for this desert level. The character is a public domain basic player sprite from opengameart.org. Sound files were all from the asset pack.

I'd really love to work with some artists to move this past a demo.

http://10b.us/rpgdemo

Two spells in this so far. An "eruption" spell (left mouse click) and a teleport spell (right mouse click). Use the WASD keys to move.
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Post » Wed Oct 30, 2013 1:22 pm

Here is a flexible tabbed menu example with the help of the 9-patch object.
http://www.scirra.com/arcade/example/9945/flexibletabmenu
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Post » Tue Nov 19, 2013 12:24 am

http://gamejolt.com/games/other/unconventional-travel/18649/
sorry for the ad tho still thanks if you looked
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Post » Thu Nov 21, 2013 7:56 am

new graphic test of the game Survivor coop plataform game in game graphic test
enjoy and comment
move directional buttons.
hide with the police control
kill the bandit with the police with space bar
tab to change between charactersffman222013-11-21 07:58:29
Carlo Andrei Mercado
Animator, illustrator, concept artist, special effects for games.
Level Plus Game Studio S.A.S
http://www.levelplusgames.com/
carlo.m@levelplusgames.com
http://f-fman.wix.com/portfolio-ffman22
http://ffman22.deviantart.com/

tutorials:

dynamic-mini-map originally published by ffman22
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