Your Experience of Mobile Ad Fill With C2 + Cocoon

Discussion and feedback on Construct 2

Post » Thu Feb 21, 2013 1:49 pm

From memory I think my ads show on the debug apk, though I've started to test with my own signed apk, so not 100% sure.

An update on my fill rate. On my new game for Android, Galactic Fruit Wars, for the last 14 days I've had a 38.91% fill rate. 5,351 requests 2,082 impressions. Rubbish.
B
31
S
11
G
7
Posts: 197
Reputation: 6,682

Post » Thu Feb 21, 2013 3:34 pm

hmm yea im not sure basically what i did was

On start of layout--> Show banner ad top center

for my intro page as well as my menu page cant seem to figure out why nothing is appearing for me
B
18
S
5
G
3
Posts: 76
Reputation: 4,659

Post » Thu Feb 21, 2013 4:16 pm

I only get test ads and live ads i dont receive on. They should really give us access to xcode and eclipse project. It would be easy to build in Revmob or TapforTap etc.
B
5
S
1
Posts: 49
Reputation: 1,148

Post » Thu Feb 21, 2013 4:34 pm

may i ask what kind of event you placed for your ads on construct 2?
B
18
S
5
G
3
Posts: 76
Reputation: 4,659

Post » Thu Feb 21, 2013 10:22 pm

@CanGame I set mine up the same as you did:

On start of layout--> Show banner ad top center

I did this for all my games layouts.

Your test ads should be viewable from the CocoonsJS launcher. One of the problems with MoPub seems to be is that ads most of the time don't appear for the first several minutes of game play. 2 to 5 minutes on the average but every once in a while they will appear right away.

@AndyWatson And I thought I was getting a bad fill rate. For the past 14 days my game Falling Fruit Frenzy has had 63.55% Fill Rate, 107 Requests, 68 Impressions, and only 4 clicks with $0.00 Revenue   

My game only has a total of 37 downloads two are mine. I guess the fewer people downloading, and playing your game the better your fill rate is.

I guess I really don't understand how we are suppose to monetize our games if AdMob wont pay you for clicks The AdMob ad unit, and MoPubs default banner is all I'm using for this game right now. Wink2013-02-21 22:36:11
B
50
S
11
G
8
Posts: 479
Reputation: 9,911

Post » Thu Feb 21, 2013 10:50 pm

i will try that again ty
B
18
S
5
G
3
Posts: 76
Reputation: 4,659

Post » Fri Feb 22, 2013 2:54 am

I'll share my reports from yesterday.

I have 4 games total on the play store. 2 use CocoonJS/MoPub, 2 are built with phonegap and admob sdk

All my mopub games have everything turned off in Mopub except for Admob Network.

Kaplow - Mopub - 423 Active Insalls
14 requests | 5 Impressions | 35% | Clicks 0 | Money 0

Memory Match For Kids - MoPub - 166 Active Installs
61 Requests | 23 Impressions | 37% | Clicks 0 | Money 0

Let's Spell - Admob SDK - 34 active Installs
11 Requests | 11 Impression | 100% | Clicks 2 | Money $0.01

Word Search For Kids - Admob SDK - 4,353 Active Installs
3319 Requests | 3319 Impressions | %100 | Clicks 50 | Money $1.86

So yes, I am really hating mopub so much. Please CocoonJS @Ludei, add mopub support to CocoonJS without using mopub.


Now to compare, 2 games on the Windows 8 using Microsoft advertising. Using Visual Studio to add MS Ad SDK, compile and upload to store.

Let's Spell - 800 Installs | 1,454 Impressions - Money $1.85
Word Search For Kids - 275 Installs | 569 Impressions - $0.78

ArcadEd2013-02-22 02:57:48
B
94
S
29
G
11
Posts: 1,545
Reputation: 20,993

Post » Fri Feb 22, 2013 3:41 am

@ArcadEd It's looking like we might need a better businesses model for monetizing our games other than just ads. But how else can you compete with free?

I know it's all in the numbers but if your a one person game studio there is just no time for marketing. That's a full time job on it's own.

Thanks for sharing your info though.

Wink2013-02-22 04:23:23
B
50
S
11
G
8
Posts: 479
Reputation: 9,911

Post » Fri Feb 22, 2013 4:33 am

Well for me it's just a combination of using all different avenues. My Word Search game is also on iOS for 99 cents and sells between 15-20 copies a day. All of these number about double on the weekends as well.

I'm pretty excited about the numbers with Microsoft Advertising, hopefully that continues well.

Then we have blackberry 10 coming.

All of them have also increased over time as the games get more installs.

Finally offer the games to publishers at non exclusive licenses. That is where I make most of my money right now and what makes the developing worth it.
B
94
S
29
G
11
Posts: 1,545
Reputation: 20,993

Post » Fri Feb 22, 2013 5:36 am

@ArcadEd That's good to here your game is doing well on iOS. Iv been thinking about getting a Mac mini but wasn't sure if the $600 investment would be worth it just to get my games on the iOS market.

Ya, I guess getting my games on more platforms is going to be a necessity if I want to monetize.

Are you using marketJS to find publishers? Or are there more companies like this out there?

Sorry for asking so many questions. I have know problem developing games I just feel a little stuck right now on the marketing, and monetizing side of things.
B
50
S
11
G
8
Posts: 479
Reputation: 9,911

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: OddConfection and 4 guests