Your Experience of Mobile Ad Fill With C2 + Cocoon

Discussion and feedback on Construct 2

Post » Fri Feb 22, 2013 5:36 am

@ArcadEd That's good to here your game is doing well on iOS. Iv been thinking about getting a Mac mini but wasn't sure if the $600 investment would be worth it just to get my games on the iOS market.

Ya, I guess getting my games on more platforms is going to be a necessity if I want to monetize.

Are you using marketJS to find publishers? Or are there more companies like this out there?

Sorry for asking so many questions. I have know problem developing games I just feel a little stuck right now on the marketing, and monetizing side of things.
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Post » Fri Feb 22, 2013 5:50 am

MarketJS and FGL.com are both good. Also, researching myself and emailing lots of gaming websites asking if they are interested in purchasing my games.

Takes some leg work, but hopefully it pays off. Actually had a publisher contact me a few days about about non exclusive on all 4 of my games at once in a bundle deal :). It's very exciting! Keep at it.
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Post » Fri Feb 22, 2013 6:03 am

Thanks again ArcadEd, I think I will give the publisher rout a try :)
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Post » Fri Feb 22, 2013 12:37 pm

that is horrible also i recommend the blackberry store due to the release of there new phone a pretty good chance to monetize before others try to take advantage of the store
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Post » Fri Feb 22, 2013 12:56 pm

[QUOTE=Wink] @ArcadEd That's good to here your game is doing well on iOS. Iv been thinking about getting a Mac mini but wasn't sure if the $600 investment would be worth it just to get my games on the iOS market.

Ya, I guess getting my games on more platforms is going to be a necessity if I want to monetize.

Are you using marketJS to find publishers? Or are there more companies like this out there?

Sorry for asking so many questions. I have know problem developing games I just feel a little stuck right now on the marketing, and monetizing side of things. [/QUOTE]

@Wink Don't buy Mac Mini 2012, it has video defect, so you may be bothered with Apple Support to repair. Otherwise, it causes black out for your monitor.
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Post » Fri Feb 22, 2013 12:57 pm

I have mac mini 2012, i'm irritated
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Post » Fri Feb 22, 2013 3:15 pm

I haven't had an issue with my mini I bought last year, but I hardly use it.
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Post » Fri Feb 22, 2013 4:18 pm

I bought a 2009 mac mini with intel chip a year ago for around 80. I had to monkey around with it to get it to work with the new version of Xcode (as it won't accept Lion), but it all works just fine.
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Post » Fri Feb 22, 2013 9:56 pm

...correction, it's a 2006 mac mini...
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Post » Sun Mar 10, 2013 6:12 am

Well since my last post here I have updated my game with CocoonJS's new MoPub JSON code:

{
    "ads": {
        "MoPub": {
            "iPad": {
               "fullscreen": "iPad fullscreen Ad Unit Id",
               "banner": "iPad banner Ad Unit Id"
            },
            "iPhone": {
               "fullscreen": "iPhone/iPod fullscreen Ad Unit Id",
               "banner": "iPhone/iPad banner Ad Unit Id"
            },
            "Android": {
               "fullscreen": "Android fullscreen Ad Unit Id",
               "banner": "Android banner Ad Unit Id"
            }
        }
    }
}

And I also released another game on the Google Play store.

Now, with cocoonJS's new JSON code AdMob ad's don't even show up anymore even though I get reports saying they are. The only ad's that I can get to show up now are MoPub's If I enable them and even then there ad's only show up about once a day if that, and the ad's don't rotate anymore either. That and I was up to a wopping 26 cents of revenue yesterday, and MoPub set it back to 1 cent today. What a bunch of cheap bastards!

So I tried InMobi ad's since AdMob is merging with Google Adsense, and I can't get a Adsense account. But the result was the same.

I keep getting emails from InMobi now asking me why I haven't integrated there ad's with the games I have registered with them but I have, and I keep getting reports from MoPub saying how many impressions I get each day.

Iv tried to get help from AdMob, and InMobi. They said it was MoPub's fault so I asked MoPub, and they said CocoonJS must not have there sdk properly integrated.

WTF?Wink2013-03-10 07:51:15
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