Your Experience with HTML5 Gaming Portals

Ideas and discussion about publishing and distributing your games

Post » Fri Jan 31, 2014 11:20 pm

Hello All,

Now that I have a game on most of the app marketplaces I am looking at expanding into the browser based market as well. However, I really have no experience with most of the web based gaming portals and figured I would see what your experiences with them so far have been. I notice that some do exclusives, some do non-exclusives and some do revenue sharing. But I don't know which ones are actually worth it if you want to see any return on your product.

So far I am looking at FGL, SpilGames, and a couple others but I don't really know which are "good" and which are not. I would prefer up front non-exclusives as I have not heard anything positive about revenue sharing portals so far. I am completely open to your guidance and experience on which portals are worth investing the time to work with for HTML 5 developers.

Thanks!
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Post » Sat Feb 01, 2014 1:40 pm

My experiences are extensive and mostly positive. I've had a couple try to rip me off, and some flat have out lied to me, but generally they're good to work with.
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Post » Sat Feb 01, 2014 6:17 pm

@True Valhalla Thanks Matt, I have an email thread going with you as well :) Mainly I am trying to make sure I avoid any of the "Bad" ones, though I must admit I am not sure I even know which are the "Good" ones at this point. As many of the portals seem to place emphasis on your game not being widely known yet, I want to limit the number I submit to in order to not negatively impact the value to those portals that are good to work with.
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Post » Sat Feb 01, 2014 6:19 pm

It would be nice to get some names in order to know which ones to post our games to +related experiences to those specific portals, don't you think?
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Post » Sat Feb 01, 2014 6:24 pm

That is what I am trying to do with this thread, get a good list of which ones are good, and which are bad and the best way to work with them (Exclusive, Non-Exclusive, Etc...) and what type of payout, etc.. to expect.
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Post » Tue Feb 04, 2014 3:40 am

I'm actually currently working on a huge post which includes details about a ton of sponsors, including my experience with them and a "rating" so you can avoid the trash.
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Post » Fri Feb 07, 2014 12:01 am

I am so looking forward to that post :) Any news when it's coming.... eh I'll probably get an email from TV anyways. Looking forward to it :)
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Post » Sat Feb 08, 2014 6:36 pm

@BluePhaze given your experience in the marketplaces, do you recommend taking a single game and trying to shotgun it everywhere, or do you find that only games with certain features will work in some marketplaces? By this I mean taking into account any limitations in place by wrappers (e.g. CJS) when it comes to Ad networks, IAP, and social integration (Facebook, Twitter, etc).

Basically, I have a lofty idea of taking our next game and trying to publish it everywhere and share our experiences in some kind of tutorial. If there are any pitfalls I should avoid out of the gate, that information would be appreciated! I have done quite a bit of information gathering on these forums and have seen the tutorials on CJS+android publishing, as well as the thread about CJS+Apple Store+IAP.

In addition to testing out marketplaces, I also want to look into the sponsorship route that TV has had so much success with. I'm assuming I need to rip out any IAP code for that, and adjust how Ads are handled as well as social integration.

Long story short, I basically had the exact same question as you and I really look forward to your update on this, @True Valhalla :)
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Post » Sun Feb 09, 2014 3:24 am

It's taking a really long time to write, I've already spent most of January on it. I'm planning to tie it in with my book's update, so buyers will get to see it first, then shortly after it'll be public on my blog.
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Post » Mon Feb 10, 2014 6:41 am

@True Valhalla Can't wait, I keep staring at the last page in the book waiting for the new info to magically appear :)
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