Your experiences with C2 in education?

For educators around the world who use Construct 2 in classrooms

Post » Wed May 01, 2013 7:28 pm

@mrcgkh - if you want to tint to re-color sprites, you can do that with WebGL shaders. Is that why you thought you needed the ability to set pixels? Setting pixels one-by-one usually absolutely kills performance, which is the main reason it's not supported, and there's almost always a better workaround than to use a 'set pixel' feature.
Scirra Founder
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Post » Wed May 01, 2013 7:47 pm

I worked in a vocational school about computer programming. We have 3 course about graphic and animation. In first course we teach Photoshop&Gimp, in second course 3ds max&Blender and for third course Flash. Flash is very slowly developed in years and a closed source program. I changed the third course and started to use Construct 2.

There are also some web programming lessons about Dreamweaver&Visual Studio&ASP.NET. But these tools not adding much interactivity to web pages as Flash.

My students love Construct 2 and its far more easy than Flash. But still some Flash like features is missing.
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Post » Wed May 01, 2013 8:01 pm

@Ashley

In this course i also give info about splines, nurbs and graphic algorithms etc. WEBGL and core HTML5 can be used for creating this type of stuff. But for students, i looked for a more simple solution like construct 2
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Post » Fri May 03, 2013 2:28 am

I'm just writing up some lessons for introducing C2 to my web development class and I'm really impressed with the tutorials already on offer. If I was to wish for more it would be a 'suggested improvements' section at the bottom of the beginners tutorials, with a few hints about how each might be achieved (but not the full solution), perhaps with an accompanying forum for each tutorial so that students can get together and discuss solutions. Another boon to educators would be an assignment section where assessment problems are set out, along with necessary resources needed to complete the problem and maybe even a marking rubric setting out what needs to be accomplished and to what level.botheredbybees2013-05-03 02:29:03
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Post » Mon May 27, 2013 3:01 pm

I am a high school physics teacher in Illinois, USA. A little over a year ago, we learned that our school district would be buying iPads for use in the classroom, so my fellow physics teachers and I decided to learn to program so we could develop better tools for our students. After developing and releasing products in Objective C and php/HTML5, we discovered GameSalad, which I tried with my students and loved.

We have just recently discovered Construct 2 and it has completely changed our workflow. Our team has gone from 1 developer and 3 designers to 4 developer/designers, and in just a few weeks we have tripled the number of cool tools for our students to use. We are looking forward to holding workshops for the other teachers in our district to show them how to use Construct 2 for their own classrooms.

This school year I have used both Construct 2 and GameSalad with my AP Physics C students (2nd year, calculus-based physics). The results are as follows:

GameSalad (5 days total):
Day 1: I showed students the basics of making a platformer. Students loved the ease at which they could apply the physics engine.
Days 2-5: Students made something that could be controlled without the use of the keyboard or mouse, as we would be designing tools for next year's iPad students.

Construct 2 (two weeks):
Students were tasked with recreating a physics simulation from the phet.colorado.edu website so that it could be used on the iPad (no keyboard or mouse controls). PhET simulations currently require Flash, Java, or both.

After spending time with both, I can say that my students had an easier time picking up the workflow in GameSalad. Construct 2's event system is less intuitive for them, and many of them were frustrated because they couldn't figure out how to do simple things like they could in GameSalad. In particular, they have a lot of difficulty with the idea of "picking". On the other hand, the fact that Construct 2 has a built-in image editor means that my students could create something other than colored rectangles right in the program itself. I introduced Adobe Fireworks along with Construct 2, so many of the students have had a great time working in Fireworks and importing images.

Bottom line: Construct 2 is THE BEST TOOL out there for teachers to make simulations for their students. The fact that Construct 2 creates HTML5 natively means that the output can be used anywhere on any device, including websites and iBooks Author Widgets.   However, before I try it with students again I need a pretty tight set of lesson plans in place so they don't get lost. GameSalad was easier for students to just pick up and use for my AP students. My regular students will definitely need a much tighter script to follow before they are comfortable creating with it.

My Ultimate Dream: A Construct 2 iPad port. If there were a way to bring Construct 2 to the iPad in a student-friendly package, I would sell my left kidney. Construct 2 is an incredibly powerful tool, and if it were combined with the anytime, anywhere accessibility of the iPad we could create a generation of people who could think analytically and creatively.

PS - We will be finishing up the PhET simulation project next week. As soon as we are done I will post a link to the website with student work.
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Post » Wed May 29, 2013 8:05 pm

http://prezi.com/3tp2irzp02v4/construct-2-intro/?kw=view-3tp2irzp02v4&rc=ref-20678475

I teach in South Korea and will be moving back to LA this December to Join the LA Game Space. My Middle School students here like the program so far, but we haven't really started any development lessons.

I teach at an all boys school and a all girls school, but I am going to push both girls and boys to develop unique games from our classes to share.

The Tizen has been a huge plus because this is the Home of Sam Sung, so we will see where this goes when we start developing. BurningWood2013-05-29 20:08:27
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Post » Wed Jun 05, 2013 2:44 am

@BurningWood
Nice Prezi! Really really good!
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Post » Fri Jun 14, 2013 8:56 am

Cjbruce, thank you for sharing your thought!

I'm also a HS teacher, teaching computing and mathematics. I work in Australia and we are currently moving to a national curriculum. Computing will become digital technologies with a much greater focus on computer science topics and away with boring ICT (how to use Word, Excel).

I didn't go with Construct 2 right away, initially I used Game Maker in one of my teaching practicals. When I started teaching I wanted to use it more but it simply wouldn't work with our network. I also found the support very unhelpful and I gave after after playing email ping-pong without a resolution.

Looking for alternatives I came across construct classic at first, having looked at game salad and other products. I believe Construct 2 was still beta, but what made me switch was the ability to upload products online and the possibility (I haven't done this yet) of exporting to portable devices.
Construct 2 has a lot of potential, but I recommend that students have previous exposure with Scratch or Microsoft Windows LOGO. I have taught a few classes and it does get better each time.
I highly recommend you spend some time on teaching students setting up Construct 2, arranging the tools, turning them on and off. The concept of first selecting an object in the project bar to access the properties in the properties bar takes a while for young students to grasp.
Students find the concept of behaviours very easy to learn. The properties of each behaviour are great for doing investigations and experimentation activities. There are plenty of technical aspects you can link to Construct 2 like talking about pixel, resolution, layers, objects that have properties. So Construct can be used to deliver Computer Science topics in a more engaging way.

I am still tweaking my delivery methods. For a while I made video tutorials using bandicam. This works extremely well, especially if you have a highly mixed ability group. It allows students to work at their own pace and mostly independently, giving you more time to support weaker students.

My first assessments consisted of a game they had to build based on a video tutorial. The main outcome was that students could follow clear instructions and documentation and ensure that sprites are names, resolutions are correct and all of that. One point for each little detail.

Then there was a theory part with questions about topics such as pixel, resolution, layer, event, action...

And finally they had to modify the project to probe for understanding rather than just being able to follow the video.

Myself I am the top down learner and like to know all the features, options and settings before I build something. My students are the opposite and they find it much more engaging to start straight off with a simple project (square sprite and making it move via the 8-direction behaviour). THEN I teach them the "boring, but important stuff" because they see what it is for.

The event sheet is not the easiest concept for students to understand and does require plenty of activities to grasp. I create activities around bloom's taxonomy. For example show them an event and action and they need to identify what is the event and what the action. Could you substitute the event? E.g. a mouse click could be a keyboard press or something getting shot. Slowly making it harder with little challenges (you can pre-build a scenario) that students need to complete. The list of events and actions can be overwhelming, so begin with giving students a limited option to choose from and then slowly adding more.

I must admit though that the event sheet is not easy to use. Creating a loop for example that repeats itself 50 times to create 50 randomly placed objects isnt very intuitive to create. Not saying that C2 event sheet doesnt make sense, but in the context of a school it is very different to a repeat loop in Scratch or Python. I remember in Game Maker for example you would create an enemy and then program the behaviour of that enemy inside that object. In C2 you do the behaviours for all your enemies in the event sheet and this can also become quite complex. And at that development level students rely a lot on patters, shapes and similarities between things they have learned and are learning.

So all in all I believe C2 is a fantastic resource and the pricing is very good as well. You can likely get away with using the free version just fine as well. Complex projects however quickly become a little confusing for students as the event sheet has its challenges and isnt that intuitive to read as compared to Scratch.
mrhoefer2013-06-14 09:04:32
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Post » Fri Jun 21, 2013 4:37 pm

I am looking to make a sequence of guide video clips for Build 2 (as a registration service), so you could say I want to educate others... not actually grownups, but children as well. Need some help on this.
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Post » Fri Aug 09, 2013 5:02 pm

I'm using Construct 2 to make a educational game for teaching History, it's part of my master' degree project. As Im not a programmer I'd try several gamemaker engines, including RPGMaker (My first goal was to make a RPG) but the lack of platforms supported made me look for another tool. I found Construct 2 almost a year ago and feld in love with it. Even decided to change the genre to a Tower Defense so I can work with this tool.

I still like to make a RPG in the future, so one of the improvements that could be made in Construct 2 would be adding more functionality for creating RPG.

But that is just a plus.

If you want to try the game that Im making is that one on my signature.Gurrufio2013-08-09 17:04:45
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