Your experiences with C2 in education?

For educators around the world who use Construct 2 in classrooms

Post » Tue Aug 20, 2013 3:37 pm

@ashley, please check out the game I made with students, tell me what you think if you can. It's the only game I have in the arcade.

I have three blog posts about three days of the camp we did but have three more blogs to do about the six day camp we had making assets for C2. I post the here when I get all six days blogged. We are also taking about 10-15 minutes to play the current version of the game each class at my middle school in nonsan S.Korea. They love it, I'm trying to use it as a starting point to talk about html5 and JavaScript.
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Post » Tue Dec 24, 2013 2:48 am

I have intended to use Construct2 for a complete mini-games suite to teach children how to take care of the environment on remote locations with limited access to technology. It's pretty much like equipping a guy with an iPad, a mini-projector, a bicycle and improvise a gaming room by projecting the mini-games on a wall and using the iPad as a touch-pad, actually. I'm just learning more about Construct 2 capabilities and understanding it a little better to keep moving forward with this project (I'm designing sprites and writing game ideas in the meantime)while it gets funded so I'll come back with further news and findings as I get more substantial results. Construct 2 looks like a way solid platform to make these ideas happen.
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Post » Sat Dec 28, 2013 2:04 am

MicroRun - This game teach about some microscopic life forms, like viruses and bacterias. Basicaly the player controls a Bacteria and must survive in one previously chosen environment(Petri dish, human organs, cheese etc). Every 30 seconds he survives he unlock a achievment, which have the name of the desease and some informations about it. So if you stay on the lung for more than 60 seconds you achieve pneumonia. The game also won the first place of Ludic Science on a scientific iniciation "show" (I don't know which word use for the translation of "Mostra").
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Post » Fri Jan 03, 2014 6:41 pm

We have been using C2 for almost a year now in school. As physics teachers, we love its ability to rapidly prototype simulations and activities for our students. Check out our Construct 2 page at:

We have made several attempts to integrate Construct 2 into the curriculum, but have found that it is very difficult for students to shift gears toward the creative troubleshooting mentality necessary to create something in Construct 2. Not that it isn't a worthwhile effort, but it takes most students a lot of time to get to the point where they are comfortable with the tool, particularly event sheets. Because we also have a fairly tight physics curriculum to follow, it is difficult to find the time necessary for the kids to explore and create in Construct 2.

One of our teachers teaches a second-year physics course where he is free to do pretty much whatever he wants. He spent two weeks with his students and found that most of them really struggled with breaking down simple tasks. A common question chain would be something like:
Student - "I want the car to go. Where do I tell it to act like a car?"
Teacher - "When do you want the car to go? You will need to be more specific."
Student - "I want it to go when I tell it to go."
Teacher - "The computer can't listen to your voice. You need to pick a condition."
Student - "I want it to go right away."
Teacher - "Let's try 'on start of layout'"
...observe that the car moves right away...
Student - "That isn't what I want. I want it to go when I tell it to go."
Teacher - "Do you mean that you want it to go when you touch it?"
Student - "Yeah."
...rework so the car moves on a touch event...
Student - "That isn't right."
...and so on for most of the students...

Not a lot of physics thinking taking place here, but a whole lot of troubleshooting and systematic thinking. This is what the students really struggle with. As a teacher, the challenge is breaking everything down so students can learn to be self-sufficient. - HTML5 Science Simulations /!play=com.n ... obotrumble - Robot Rumble on AirConsole
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Post » Wed Jan 15, 2014 12:46 am

cjbruce, I am developing software for education, and would be interested in knowing what you think would work in helping keeps better understand Physics.

If you could make C2 look and do anything you want, what would you do?

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Post » Sat Feb 01, 2014 5:58 pm

I had amazing experiences with a group of 16-18 year old students. They had never done any programming, but I they seemed to really love Construct! I'm looking forward to teaching this software to many more people in the future!
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Post » Mon Feb 03, 2014 3:03 am

FWIW I've used several other education-oriented packages to teach myself, as a mature-age whatsit. These include Sanbox Gamemaker and Alice - both specifically designed for students, by teachers and I've found Construct2 to be superior in every way.

The main issues I have with the interface is, while it's good and makes every effort...., well that's the thing - it shows that it was written by a programmer 'making the effort'. So the logic of the layout makes sense to a programmer like yourself, but I can't inherently understand why behaviours are over there and actions are over here.

In effect, it slows down the learning. When I was a kid, and still now, I wanted to jump ahead - I'd grasp the concept and want to start applying it. It's how humans are built. While the manual and tooltips are good, the program and manual don't combine to 'mentor' people to jump ahead and use their initiative. This is very limiting to its education potential.

I've just done a really easy (and dare I say, patronising) course in Design at Udacity and it was actually really great for ramming home these concepts of Good Design. The users need to shape the interface and even the manual. That's the message I got from that course. And, I'm tinkering with a way to make this happen in a manner that doesn't interfere - in fact streamlines your workflow.

Think of it like a startup - again I got this from a good Udacity course - Steve Blank says: 'No business survives first contact with it's customers' - the message being, you keep adapting. Apply this to interface design and you'd maybe try to implement a modular layout.

2 precedents: Foobar and Scrivener. Both let you interact and reshape the UI. Scrivener is especially nice because it allows you to work in fragments - this would be excellent if applied to Construct2. I guess you can have multiple layouts - so it's similar.

If users could manipulate the workspace and then save and share those manipulations as templates it does 2 things:

1. improves the app
2. reduces your workload
2b. increases goodwill... and so forth.

A collaborative Sourceforge style workspace could be created where people could share these templates. You could also get people from art communities involved - where they specialise in UI design.

I have a plan to monetise and make this self-supporting, so please get in touch to register your interest, because I think most of the work could be profitably outsourced in a responsible and community-oriented way. I'm having chats with Crowdtilt about it, and we'll see.
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Post » Mon Feb 17, 2014 10:47 am

I can't action annihilation of amount to the discussion, I'm not an educator, but I did use C2 with a agglomeration of non-programming business acceptance to actualize a web-app; they admired the simplicity.
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Post » Thu Apr 17, 2014 12:53 pm

Hi there, just wanted to chime in with my 2pence :)

Im more of an educatee than an educator (right now) but C2 is becoming more widely used on my course, a BA (Hons) Design for Games. The course leaders and lecturers are increasingly encouraging its use and are even now taking tutorials and using the software themselves to help those who do wish to use C2, which i think is great!

C2 is available on the computers where i study but as far as im aware its just the free license, not to depreciate its value, but its available on every PC in the Design for Games classrooms. From a students perspective, i would think some kind of Education License would be extremely beneficial but im afraid i can only speak my opinion of my institutes perspective.

Even as Mr E Bear suggested, i think promotion material around colleges and universities is a very good idea that would benefit the developers and those wanting to get into the game industry (such as myself). I feel C2 is a very good to bridge the gap between proffesional game studios and outright beginners :)
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Post » Fri Sep 05, 2014 1:40 am

I use Construct 2 in my university basic game design class. This year I am having the students make the classic games from history. We are beginning with Spacewar!, Computer Space and Pong. Then moving to Donkey Kong, Pac Man and Space Invaders. They will remake their own versions of games as well. I have a Super Meat Boy prototype from one student in the works. It would be great to have example of those game mechanics on the site. I will be making tutorials of how we build these games but for instance I would love to be able to find a way to make the black hole from Spacewar! or the opening animations from Donkey Kong.
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