Your experiences with C2 in education?

For educators around the world who use Construct 2 in classrooms

Post » Wed Oct 19, 2016 12:15 am

I'm really impressed with the tutorials already on offer. If I was to wish for more it would be a 'suggested improvements' section at the bottom of the beginners tutorials, with a few hints about how each might be achieved
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Post » Wed Oct 19, 2016 7:33 am

energyk wrote:I'm really impressed with the tutorials already on offer. If I was to wish for more it would be a 'suggested improvements' section at the bottom of the beginners tutorials, with a few hints about how each might be achieved


Yet another spam post copied from a previous post: https://www.scirra.com/forum/your-experiences-span-class-posthilit-with-span-c2-in-education_p670223?#p670223.

That's a temporary ban.
If your vision so exceeds your ability, then look to something closer.
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Post » Mon Dec 12, 2016 8:16 pm

We have been using Construct in the classroom as a move ahead from learning programming concepts in Scratch. Once our kids have a bit of an idea about the logical flow of a simple program, cause and effect (if, else) then they can put something together. Of course kids always think too big to start with so we have a very simple shooter project to start with then a coin flipper and finally they try (in groups) to re-imagine and create a little game based on a book. Some of my more able students then go on to work independently on their dream games with varying success. So much information available on the web and we all love the Construct environment. We'll continue to use the product.

Alister
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Post » Sat Dec 17, 2016 10:58 pm

Gurrufio wrote:I'm using Construct 2 to make a educational game for teaching History, it's part of my master' degree project. As Im not a programmer I'd try several gamemaker engines, including RPGMaker (My first goal was to make a RPG) but the lack of platforms supported made me look for another tool. I found Construct 2 almost a year ago and feld in love with it. Even decided to change the genre to a Tower Defense so I can work with this tool.

I still like to make a RPG in the future, so one of the improvements that could be made in Construct 2 would be adding more functionality for creating RPG.

But that is just a plus.

If you want to try the game that Im making is that one on my signature.Gurrufio2013-08-09 17:04:45


Gurrufio, i'm glad to know that there are other teachers all around the world trying to achieve the same goal. I'm in the same situation than you. And it is inspiring to be able to make contact and learn from other people who is working in the same line.

I'm not en engineer or a programmer, neither a math or phys specialist. I'm just a rural town teacher (former Lawyer until i took an arrow in the knee) that want to discover funnier ways to teach History -and other subjects- to my students. And i firmly believe that i can achieve that using Construct2. So far until now i learned a lot of the basics -and i'm still have a lot to learn from intermediate and advanced stuff about how to make a proper educative oriented game.

To reach that goal a titanic effort is needed of course. But i think that platforms as Construct2 can help us a lot to be able to do that.

Greetings and cheers my friend!

P.s. I think too that RPG games are one of the most useful ways to implement an educative History program.
Tell me and I forget, teach me and I may remember, involve me and I learn.
Benjamin Franklin
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Post » Fri Dec 30, 2016 3:58 pm

Estudio Naranja wrote:
Gurrufio wrote:So far until now i learned a lot of the basics -and i'm still have a lot to learn from intermediate and advanced stuff about how to make a proper educative oriented game.

If you complete this project, can you share your experiences on this? I'm thinking about how C2 suits you for creating educational materials as a non computer-science teacher? Thank you in advance. :)
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Post » Wed Jan 04, 2017 3:46 am

glerikud wrote:
Estudio Naranja wrote:
Gurrufio wrote:So far until now i learned a lot of the basics -and i'm still have a lot to learn from intermediate and advanced stuff about how to make a proper educative oriented game.

If you complete this project, can you share your experiences on this? I'm thinking about how C2 suits you for creating educational materials as a non computer-science teacher? Thank you in advance. :)


Hi, yes I have completed the project. I presented my thesis on the educational use of games last year. I plan to publish an essay on the matter. In simple words, it all went well. Using construct 2 was a great deal because it simplified things a lot. It took me around a year to make the game, but I'm sure it would have been longer with other engines. I think the key on making an educational games is finding the balance between fun and teaching. It is very easy for educational games to be all about the learning and forget to be fun. If that happens, kids won't care much about the game, they will see it as more homework, but if the game is fun and the content you want to teach is well placed within the story and gameplay, then they will learn without even notice it. It is not easy to find that balance but it is essential.

You can try the game for free here: http://gamejolt.com/games/taita-rebelio ... rdos/28716

And you can purchase the entire code here: https://www.scirra.com/store/games-with ... fense-1752
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Post » Wed Jan 04, 2017 12:04 pm

@Gurrufio Thank you for sharing. :) I'll try out your game soon.

Edit: I tried it out, feels like a well-polished game. Since it's not in english I couldn't understand almost anything from the texts, but it looks impressive. :D How did the students react to this game, did it help you teach the subject at hand?
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