"Your image is too big, you should cut it into tiles"

Discussion and feedback on Construct 2

Post » Wed Nov 02, 2016 11:13 pm

I've got a Tilemap object that uses rather large tiles. An individual tile does not exceed the 2048 pixel limit, but the entire image that I import into the Tilemap object does, hence I got the warning message. So... does this qualify as "cut it into tiles" or is it going to be a problem?

I.e. Should I quit testing the limits and using giant layouts and tilemaps?
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Post » Wed Nov 02, 2016 11:34 pm

The tilemap doesn't split up it's image into seperate images, so you'd need to consider the total size of the image not the tile size. That size limit has to do with what webgl and your graphic card supports.
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Post » Thu Nov 03, 2016 12:20 am

I was afraid of that. Guess I'll try splitting the tileset into several tilemaps and lay them on top of one another.

Ta!
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