YoYo Games big present for Scirra

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Post » Tue May 22, 2012 4:57 pm

Now that GameMaker Studio is released (or very shortly), GM:HTML5 ($99) will no long be for sale. At $99 it was only $20 more than C2 which wasn't bad. Now, in order to make HTML5 games with GM you have to buy GameMaker Studio ($99) then the HTML5 exporter ($99) for a total of $198! You'd really have to love GM to pay an extra $119 just to use it for HTML5 instead of C2. Furthermore, they want an extra $199 for every exporter! Compared to the free CocooonJS, AppMobi, and impending Awesomium exporters you get with C2... GM is a complete rip-off. Officially the best $32 I've spent in a long time! (I'd still be happy if I had paid $79).

EDIT: As @Wink pointed out the HTML5 export is $99. A while ago they said each export would cost an additional $199. Looks like they changed their minds about HTML5. Sorry for the misinformation, I've corrected the above numbers.Trevor102012-05-23 14:29:15
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Post » Tue May 22, 2012 5:29 pm

Wow, that's really pricy.

Also agreed on the incredible deal that the early adopter licenses prices were and how the current price still feel so fair (even more when you compare to its "opposition").
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Post » Tue May 22, 2012 7:48 pm

i hope C2 don't do the same >_<
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Post » Tue May 22, 2012 8:14 pm

Scirra will do it when pigs start to grow wings. :P
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Post » Wed May 23, 2012 1:20 am

I wonder if their exporter is just another HTML5 wrapper (like PhoneGap/CocoonJS/Appmobi/Awesomium for PC/Mac) or an actual native app export ?

If it's a native app export then it probably will run faster compared to the HTML5 wrapper version right ? (and no more sound problem ?)
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Post » Wed May 23, 2012 1:41 am

Ouch, that sucks for their user base =(
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Post » Wed May 23, 2012 1:44 am

I always trust Scirra, it's worth than anything for some people who have no knowledge in programming.

@Potato
We call it "Hybrid", it's a fusion bewteen web technology and native app.

About the speed, it depends, if you plan to deploy a game for Android, use CocoonJS, otherwise, if you plan to deploy a game for iOS, use appMobi.
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Post » Wed May 23, 2012 2:36 am

@Joannesalfa: I know C2 rulezz...


btw... after searching on their forum, looks like one of the admin said GM Studio produce a native app (instead of using wrapper like CocoonJS/AppMobi)

http://gmc.yoyogames.com/index.php?showtopic=532279&st=60&p=3914317

[code]
All Studio targets are native so
iOS, Android, Mac etc are native
applications HTML5 is javascript native.

No wrapper or anything going on.

Russell
[/code]

What i'm interested is how's the performance of their exported app compared to the CocoonJS/Appmobi version (it should be reasonably a bit faster right ? since it's all native and all that )

Potato2012-05-23 02:36:50
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Post » Wed May 23, 2012 6:13 am

I was waiting to get CocoonJS launcher in app store because it's getting to be approved soon... (sigh, apple employees are slowers).

I need to test performance on my game in my iPod tocuh 4
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Post » Wed May 23, 2012 10:03 am

I played a bit with GM Studio during the beta and while the product is good It did not seem as easily extensible as Construct.
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