I'm trying to have the camera zoom out at the same rate as the object grows, thus making it look as if the objects not changing size.
I've never used ZElevation before. it looked like it could make things simpler
if it had a direct 1-pixel to 1-ZElevation ratio:Set (xy)Zoom: 100/(object.ZElevation+100)/100 would work.
but it sounds like the growth is relative to the camera location itself. if thats the case it looks like i need to make a custom z-elevation like thing..