Z movement(elevation) for the Sine Behavior

New releases and general discussions.

Post » Tue Feb 16, 2010 2:59 am

[quote="newt":2z3miret]Also I guess somebody should mention that an addition to the sine behavior probably wont happen, since z(currently) is a sprite object dimension. It is the only object set up for it.
Not that you couldn't fake it for other objects.[/quote:2z3miret]
The SDK allows you to set the Z-elevation of any object, but it's up to the plugin developer to actually draw the objects with Z-elevation. Since the sprite is the object most commonly used with this behavior, it would be a helpful feature addition.
Moderator
B
98
S
37
G
19
Posts: 1,584
Reputation: 17,817

Post » Tue Feb 16, 2010 7:45 pm

Actually, I've wanted to use Sine behavior with a jillion different things.
I just wish I could get the value out of it with an expression.
Then you'd just set Z to it. Or an effect parameter or whatever you wish.
B
3
S
2
G
4
Posts: 1,445
Reputation: 4,665

Previous

Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 2 guests