Zelda Hearts Capx (Completed)

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Post » Wed Jun 01, 2016 2:42 am

Here's a little something I made:
Zelda Hearts system
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Wed Jun 01, 2016 6:59 am

wow, it's very good.
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Post » Wed Jun 01, 2016 2:07 pm

It's probably easier to only alter their visibility instead of creating and deleting objects. Here, I modified the capx to demonstrate this new approach.

https://dl.dropboxusercontent.com/u/700 ... earts.capx
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Post » Wed Jun 01, 2016 8:59 pm

Reuploaded (it's in my original post) the one Magistross made, with some edits (due to the fact that I'm attempting to closely emulate ALttP's system)
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Thu Jun 02, 2016 11:53 am

Zelda Life v3 if you still need it... its similar with yours :P without functions and using tiledbackground :P
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Post » Thu Jun 02, 2016 5:57 pm

gamecorpstudio wrote:Zelda Life v3 if you still need it... its similar with yours :P without functions and using tiledbackground :P

Could you make this in the latest stable version, please? My gamekit is built in the latest stable version, so I prototype any features in separate projects in r227 before importing them.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Thu Jun 02, 2016 9:01 pm

LaDestitute wrote:
gamecorpstudio wrote:Zelda Life v3 if you still need it... its similar with yours :P without functions and using tiledbackground :P

Could you make this in the latest stable version, please? My gamekit is built in the latest stable version, so I prototype any features in separate projects in r227 before importing them.


if you unzip the capx and go to the folder exported and edit with notepad the .caproj file inside... you will find on top of file version r229000 change the 9 to 7 and save and should work... its not recomended but i think the tilebg isnt changed in r229 so should work fine.

its faster for you to just edit the caproj... i have to reinstall all plugins and etc again...
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Post » Thu Jun 02, 2016 9:59 pm

gamecorpstudio wrote:
LaDestitute wrote:
gamecorpstudio wrote:Zelda Life v3 if you still need it... its similar with yours :P without functions and using tiledbackground :P

Could you make this in the latest stable version, please? My gamekit is built in the latest stable version, so I prototype any features in separate projects in r227 before importing them.


if you unzip the capx and go to the folder exported and edit with notepad the .caproj file inside... you will find on top of file version r229000 change the 9 to 7 and save and should work... its not recomended but i think the tilebg isnt changed in r229 so should work fine.

its faster for you to just edit the caproj... i have to reinstall all plugins and etc again...

Tried it, eh, don't like it much at all. I wanted the pixels to be exact, and for the half-heart splitting to be exact too, so this is no good. I am trying to vy for closely emulating ALttP, obviously.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Fri Jun 03, 2016 1:45 am

nice share
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