I whipped together a little zelda scrolling example. I'm betting someone could bust this down into 2 events instead of 5... Heck, now that I think of it, I bet someone could even make this 1 event. While I'd like to see that out of curiousity, here it is, in all 5 events of granduer. 1 and 2 event would really push the bounds of 'human readable'.
I had to make this for a friend. so I figured I'd share.
I'm digging the math. an understanding of math always makes for an interesting scirra member
if you didn't know there are DisplayWidth, and DisplayHeight expressions to keep you from having to type in the numbers manually and make it more flexible
I don't really see the point. So what if objects are still moving while the screen is scrolling? It only takes a second or so to scroll. Besides that you'll need to add another event to deal with time scale freezing when you get to the bottom, or the right side.
I think we need a new system expression which is similar to clamp and similar to lerp. I need a name for it...but basically you give it a value, another value, and the amount to move the first value towards the second value...
[quote="David":ynuz5xxx]I did the zelda style scrolling in one event hehe
I think we need a new system expression which is similar to clamp and similar to lerp. I need a name for it...but basically you give it a value, another value, and the amount to move the first value towards the second value...