Zombie Annihilation

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Post » Thu Feb 11, 2016 10:37 pm

Hi Guys!

Soon I will release Zombie Annihilation. It's a casual top-down defence game, where you have to annihilate huge waves of incomming zombies.

Game will be release on Android platform at first. Even though at some points there are hundread of objects at a time the game works pretty well even on devices as old as SGS4. Wrapped with IntelXDK.

Game is in Alpha testing now and still need some improvements and cosmetic changes, but I think it's already enough for presenting it as a late prototype.

I leave some screen below.

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I'll surely let you know once it's done, but if you want to stay updated till that time you may want to follow my FB site. Cheers!
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Post » Fri Feb 12, 2016 1:33 am

Looks like fun.... Now how do you die? Is it when they get to the fence line? Just curious....
Check out my latest game RAPID-TAPIT. Get your Fingercise on with this one. A steady Tap is all you need to score points. Lift a finger and see what you can do...

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ALLMarkMade Designs
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Post » Fri Feb 12, 2016 9:40 am

Thanks. Yes exactly. Once they touch the fence match ends. Every wave there are more zombies comming and the are stronger. So you will die at some point for sure. But you can upgrade your turret and rocket launchers. And try the wave again. I'll try to post some video later today. ;)
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Post » Fri Feb 12, 2016 11:27 am

One of the cosmetic change you mentioned is perhaps the bullet?
It is well visible, but, how to say, it' s too "cartonish" in a more realistic graphic...
Maybe it should be ok with a simple ghost effect or some shining to resemble more the metal.
Keep it up!
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Post » Fri Feb 12, 2016 11:50 am

HR78 wrote:One of the cosmetic change you mentioned is perhaps the bullet?
It is well visible, but, how to say, it' s too "cartonish" in a more realistic graphic...
Maybe it should be ok with a simple ghost effect or some shining to resemble more the metal.
Keep it up!


Thanks for the feedback HR78! Well pretty much of the graphics need replacement still, but to be honest I didn't think about the bullet haha. The screenshots are pretty big and "static" so you see the bullet in details, but on mobile device during gameplay, you just see something bright moving fast. But that's true - it's a cartoonish bullet - good catch man! I have a real one too, let's see how it will look. Thanks again :).
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Post » Fri Feb 12, 2016 7:44 pm

Overall interface just got reskinned. I think it's gonna stay more or less like that.

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Post » Mon Mar 07, 2016 3:29 pm

@BackendFreak I'd like to play this as soon as it releases (Thumbs up(Y)) . I like how the game works, this type of games are what gamers like to play on googleplay. Have you decided on a new release date @BackendFreak or are you still waiting for the IntelXDK update?
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The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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Post » Mon Mar 07, 2016 5:56 pm

Thanks @chadorireborn ;). I will surely let you know once I release it. Yes I am waiting for Intel to release new build system cause with this game setting minSdkVersion is a must. I have already failed with one mobile game because I released it with min api 4.0 and I don't want to do it again ;).

Release date is moved now to 15th of March. Just hoping new build system will be ready till then. In a meantime I have added some new features, maps... even added a tank so the screens are a bit deprecaded. Also everything else is ready like the presskit, trailer movie etc. So now just waiting and optimizing still a bit.

In a meantime I am working on Zombie Annihilation port to AirConsole which will recieve a subtitle "The Winter Duel". It's a local multiplayer version where two players fight agains big waves of zombies.

Funny thing is that the port will probably be released before the actual game ;D.

Will keep you updated!
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Post » Tue Mar 08, 2016 2:01 pm

Port version screen.

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Post » Wed Mar 09, 2016 10:46 pm

And Port version gameplay screen ;)

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