havent got a name for it yet, so let's call it "marvin the possessed marionette zombie" for now
this minigame is completely physics based. no canned animations, just a ragdoll scaling the environment with the help of the player. marvin looks a lot like a marionette when he moves,so i thought the name was fitting
this game is really short, but i'll probably start doing more challenging levels when i get tired of my main project. also, the zombie model is a placeholder and i blatantly ripped it off from the internet,sorry about that.will make a new one sometime..
when you get used to the strange controls, marvin can become quite agile i've noticed. speaking of controls:
R = restart level
UP ARROW (hold)= move forward
RIGHT ARROW = sway right hand (nudges marvin forward)
LEFT ARROW = sway left hand (nudges marvin backward)
DOWN ARROW = jump up
SPACE (hold) = grabs obstacles/ground with his right hand
theres alot of techniques you can use to move, try to experiment and combine the actions.
thats all for now, feedback much appreciated, hope you like it, for what it's worth..
EDIT- i updated the game. some minor changes and a new (really short)level.
also included is a timer, for anyone wanting to set a record. cant remember my own personal best though
also, i named the game: KALMO
it simply means a corpse, or a cadaver, in my native language.
enjoy, and feel free to post some good time's
BTW: anyone wanna help me on something:
id like to make a sort of persistent(?) save file for this game. meaning, when the player completes the game under a certain time, a bonus option is unlocked in the main menu. id like it so that the player doesnt have to play through the game every time the game is started. is there any simple solution to this?..