ZOMBIE game... with a twist.(UPDATED)

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Post » Mon Aug 22, 2011 11:01 pm

okay so.. i started fooling around with my ragdoll, built some stuff around it, experimented stuff, and i got... this:



havent got a name for it yet, so let's call it "marvin the possessed marionette zombie" for now

this minigame is completely physics based. no canned animations, just a ragdoll scaling the environment with the help of the player. marvin looks a lot like a marionette when he moves,so i thought the name was fitting

this game is really short, but i'll probably start doing more challenging levels when i get tired of my main project. also, the zombie model is a placeholder and i blatantly ripped it off from the internet,sorry about that.will make a new one sometime..

when you get used to the strange controls, marvin can become quite agile i've noticed. speaking of controls:

R = restart level
UP ARROW (hold)= move forward
RIGHT ARROW = sway right hand (nudges marvin forward)
LEFT ARROW = sway left hand (nudges marvin backward)
DOWN ARROW = jump up
SPACE (hold) = grabs obstacles/ground with his right hand

theres alot of techniques you can use to move, try to experiment and combine the actions.

thats all for now, feedback much appreciated, hope you like it, for what it's worth..

http://dl.dropbox.com/u/11157144/KALMO.rar

EDIT- i updated the game. some minor changes and a new (really short)level.

also included is a timer, for anyone wanting to set a record. cant remember my own personal best though

also, i named the game: KALMO

it simply means a corpse, or a cadaver, in my native language.

enjoy, and feel free to post some good time's




BTW: anyone wanna help me on something:
id like to make a sort of persistent(?) save file for this game. meaning, when the player completes the game under a certain time, a bonus option is unlocked in the main menu. id like it so that the player doesnt have to play through the game every time the game is started. is there any simple solution to this?..clodius6662011-09-01 21:49:54
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Post » Mon Aug 22, 2011 11:21 pm

This is pretty sweet, it reminds me alot of QWOP as well. Looks like you used mesh distortion to make the ground?
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Tue Aug 23, 2011 9:36 am

Ahaha)) Cool.
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Post » Tue Aug 23, 2011 11:57 am

Haha this was great fun. I really like the way you can grab stuff and then climb it, works really well - I can see this having some really good practical use.
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Post » Tue Aug 23, 2011 8:37 pm

[QUOTE=Jayjay] This is pretty sweet, it reminds me alot of QWOP as well. Looks like you used mesh distortion to make the ground?[/QUOTE]

nope, just good ol' sprites. and not even that many different sprites.i did this minigame in only just a few evenings, after work. strange how effective you can be when you're not thinking too much. just put things together lol.

ive been thinking about making levels with mesh distortion,but it seems to take a bit more effort, atleast for me. not sure if im doing it right though. sprites are easy cuz you can just drag n drop them around and resize etc.

im going to update the download link a little later(day or two) and make a time counter,so people can try and make a record.

i guess i could do more levels too, if anyone's interested, i already got some rather sadistic ideas.

maybe i've been playing trials hd a little too much..
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Post » Sun Aug 28, 2011 7:07 pm

Haha that was awesome :D

Can't wait for more levels!

The whole grave thing at the end is a nice touch. :D

~Sol
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