Zombies

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Post » Mon Feb 23, 2009 11:34 pm

Found an interesting sprite on the web, that gave me an idea for a possible top down.
... maybe
[url:3fplvmxg]http://www.mediafire.com/?sharekey=fa9db31b3dd92e0fd956df2962098fcbe04e75f6e8ebb871[/url:3fplvmxg]

Mouse down to move. Notice how the torso moves more realistically?
Sorry about the noisy wavs, I'll do better next time I swear!

Any way this is more of a demo for movement than for a game.
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Post » Tue Feb 24, 2009 2:22 am

Not sure if it's just me, but the RAR file seems corrupted?

:(

~Sol
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Post » Tue Feb 24, 2009 2:53 am

It's a .zip file ;) but yeah winRAR won't read it.. must be compressed with newest version of Winzip that winRAR doesn't support or something.
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Post » Tue Feb 24, 2009 5:25 am

Ehh I used 7zip set to ultra.
Ok I used the Windows zipper:
[url:1xcq3tj1]http://www.mediafire.com/?sharekey=fa9db31b3dd92e0fd956df2962098fcbe04e75f6e8ebb871[/url:1xcq3tj1]

Download the bigger one.
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Post » Tue Feb 24, 2009 10:08 am

Ah 7zip... didn't even think to try it... it's not installed on this machine anyway. And...er... the zombies are still... dead? When I click the download link it gives me a "File does not exist" type of error now. O.o

Nvm... it's working now for some reason...

Mmmm nice :D I like the pseudo 3D effect on the body animation. It gives them really good depth. They kind of wig out a bit if you circle your mouse around a lot... they get all twisted and stuff, but I'm sure there's an easy enough way to fix it. For a demonstration of the idea though it does a great job. If you could animate some zombies like that it would be totally sick!

~Sol
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Post » Tue Feb 24, 2009 11:28 am

I tried 7zip last night and it gave the same errors. Maybe because mine is an older version..

Like you Soldjah I had problems downloading to begin with... anyway works now. Pretty cool effect indeed.
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Post » Tue Feb 24, 2009 11:22 pm

lol tank zombies :mrgreen: they have a turret-like torso! it would be nice as a subtle twisting anim; limit the angle the torso can rotate around the waist. 20-35* seems right. BHRRAINZ!
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Post » Thu Feb 26, 2009 11:55 am

So many bones :o

Looks very nice, how d'you make them move?
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Post » Thu Feb 26, 2009 1:42 pm

Well somebody(not me) took a 3d mesh of a skeleton, animated it into a walk cycle, then I'm guessing took two renderings. One with the torso, and one with the legs. Not terribly hard, just time consuming.
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Post » Thu Feb 26, 2009 3:57 pm

clever
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