Zyblade's stuff 'n effects

Post your own tutorials, guides and demos.

Post » Wed Jun 20, 2012 9:01 pm

Since I often create some stuff that might people interesst, I'll start that thread here^^

I'll update this post as soon as I got something new.

List:
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- Dna strand effect

- 360 menu
------------------zyblade2012-06-20 21:05:10
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Post » Wed Jun 20, 2012 9:03 pm

Update

360 menu

This menu reads out sprites in a folder no matter how many or what name they have and place them in a circle. You are able to browse through the items with right/left arrows.



Tell me, if you have questions or requests.

I know, that the wait object is buggy, but I couldn't get a rid of it, without breaking the functionality of the menu.

edit: At the moment, the sprite needs as much animation frames as many sprites are in the folder.zyblade2012-06-24 15:41:32
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Post » Thu Jun 21, 2012 12:11 am

Where do I get Hue Tint.fx?

EDIT: Nvm, found it here.

The menu is pretty cool Gelidaer2012-06-21 00:16:17
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Post » Thu Jun 21, 2012 12:16 am

Fixed^^ you don't need it anymore. Forgot to delete it from the sprite.
Just redownload it.

edit: oh, well, I think I'll implement the hue feature later again. But the only thing it was doing, was coloring the sprites to hue=360/sprite.count, using the 'step' variable in a foreach condition.

Nice effect, but since we want to use differend sprites, might be useless.

edit2: Thank you :) I'll make later many global variables, that handle a few functions to have more control about the visual style of the menu.zyblade2012-06-21 13:32:16
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Post » Thu Jun 21, 2012 1:32 am

Very useful .caps zyblade! I can easily imagine all the possibilities that can be done with that menu. And imho it's not hard to modify it, so you're the man!
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Post » Thu Jun 21, 2012 1:31 pm

Thanks @Wolod!
Maybe you're right. When someone needs help with the menu, he will reply here anyway.
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