[C2/C3] The easiest way to implement layered, parallax scrolling backgrounds in your game.
[C2/C3] Simple yet powerful energy system for health, mana, shields, cooldowns, stamina, ... etc.
[C2/C3] Animated text for text type objects like Text or SpriteFont
Powerful yet simple to use FSM solution for Construct. C3 version coming soon!
Apply BulletML behavior on a Sprite, and let the bullet hell begin.
[C2/C3] Animated counter for numeric-based text-typed objects like Text or SpriteFont.
A platform behavior with collision filtering and one-way doors/floors
A comprehensive port of r2.3.0 Box2d asm.js for C2!
[C2/C3] Weapon System for any shooting-type game
[C2/C3] Very easy to use experience-based Level feature for any characters with level up ability.
Turn a sprite into a particle emitter.
Self Function for objects to call themselves to extend further the eventsheet capabilities.
Create a classic platformer item box easily.
Artificial Intelligence Behavior for games that makes wise player-like decisions for your object.
[C2/C3] Get/Set/Compare Sprite scale by original size or image size.
Some random items that may be of interest
A set of overhead view Pixel style cars.
Toilet Madness game
positive percussion guitar
20 currencies accepted here!