Permits unlimited usage of the addon for commercial and non commerical releases for one single individual
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The old "GFX Plugin" is now depreciated and replaced with the GFX for Construct 3.
The GFX addon extends the game application to implement graphics quality scaling features.
It primarily functions as a means for graphics quality settings. It scales the graphics canvas of the application between performance and quality.
It also is equipped with an automatic feature to automatically scale the game application's graphics quality based on the device specifications.
The developer can conveniently limit the amount of quality to be scaled without having to scale the percentage manually, using the limit feature, which the developer can choose either a limit of High Quality or a limit of Low Quality.
The best benefit for this plugin is that it is a sole Construct 3 Editor and c3runtime implementation, dedicated for optimization and performance with the c3runtime with ES6 API features.
The addon implements graphics quality settings for the game application, either automatically, manually or both applied seamlessly.
The Universal Performance and Quality Plugin management system. The main function of this plugin is to improve "performance" by 2 performance modes called "Canvas++" & "Custom++".
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Yes, and it's included in this package!
This Construct 3 version is the replacement of the old Construct 2 GFX, which is a stable graphics setting performance plugin, with automatic features that scale to the device specification and a manual feature too.
The plugin has two features, Canvas++ and Custom++.
The Canvas++ improves performance within Construct 2's potential.
It reduces graphics quality for more FPS.
The amount of optimization can go from 10% FPS improvement to 30% FPS improvement.
The Custom++ improves performance by integrating limiting the amount of effects in your games. The plugin has to be manually inserted through your game's events using the scale value [0 to 1.0] 'customQualityPercentage'. Which represents a percentage of quality.
Both Canvas++ and Custom++ can be enabled and disabled at the same time or independently.
And these can be adjusted 'automatically' or 'manually'.
The documentations are inside the .capx and explains each features.
There is a small chance that you can get a miscalculation in the BETA Automatic Features. But I am currently in-development of a better and STABLE Algorithm which will be released as soon as it is finished. That will make it at least 90% reliable.
Even though, the automatic feature is good enough to work even with its few flaws. But sure enough, it will be dealt with soon.
You can use the built-in action in the 'GFX Plugin' instead. That is the recommended way.
You can use the System : Action : Set Layer Scale. It will work without affecting anything.
I'm afraid not easily. But one thing is for sure, no one does this easily.
And the plugin can't yet do it generally.
It can be done through the plugin + events for now. But the users should do this themselves.
I could do some tricks but that wouldn't be recommended, it would be more of a hack than an actual solution.
I will notify the users as soon as I found a recommended solution. And integrate to the plugin.
For now, the plugin works best with all layers' scale rate is in '1.0' or untouched.
A purchase of a Construct 2 addon permits unlimited usage for 1 single developer. This developer is permitted to use the addon for life in as many commercial and non commercial projects as they wish. The license is strictly non-transferable. If more than one developer wishes to make use of the addon, multiple licenses will be required.
Buy this item at the exclusive price today and it we will be de-listed from the Scirra store immediately!
Items with exclusive prices are not sold anywhere else, and will not be sold anywhere else ever again if purchased at this price.
This item has currently been sold an estimated 9 times to date. Buy at the exclusive price today and no one else will be able to buy it.
GFX Plugin : C2 Performance
Construct 2 - Old
System 1 - Manual
Universal Framework - Manual - Particles.capx
System 2 - Automatic - Initialize
Universal Framework - Initialize - Particles.capx
System 3 - Automatic - Initialize Call
Universal Framework - Initialize Call - Particles.capx
System 4 - Automatic - Linear
Universal Framework - Linear - Particles.capx
System 5 - Automatic - Parallel
Universal Framework - Parallel - Particles.capx
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